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..In the same way that upgrading the bench in hideout 1 also upgrades the bench in hideout 2 (in chapter 1).
So like you said you might not need to take those toolboxes with you, the next bench upgrade will likely require a different item, an item that is unique to chapter 2 (such as 'pincers').
I think it would be good for the overal difficulty level if the benches were standalone (rather than auto-upgraded globally)..
..or, it could be a good way of modifying the difficulty level, you could have a setting.. 'global bench upgrade' ON/OFF (perhaps 'off' by default in hard mode)
The inventory managment and crafting in this game is really good, having individual benches for each hideout might improve the system further, it might make the decisions even more interesting..
..You would have to plan more and perhaps transport stuff between hideouts more, it might take a bit longer to fully prepare your next hideout if it didn't inherit the bench level from your last hideout..
(The bench in the chapter 2 hideout wouldn't have to start from scratch though, it could be partially upgraded already when you get there).
...the items required to fully upgrade every bench (in chapter 1) probably exists, and choosing to slowly upgrade them all (individually) would probably extend the length of chapter one.