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For the most part, solving quests adds to the number and deaths subtracts from the number. They don't take a cut of the credits you find or get from components sold.
The other strange thing is that on the win screen it shows credits and on the loss screen it shows credits lost which are basically opposites. If you have gained the Drox Operatives 2,000 credits, it will show up as 2,000 (getting closer to a win) on the win screen and -2,000 (getting farther from a loss) on the loss screen.
Okay, that makes a bit more sense. That was indeed throwing me off, also considering how in the win screen it was 2,717 in red, and the loss screen it was -2,717 in green
I did some searching on different forums, as well as a little experimenting, but I'd like to have an exhaustive list if it is possible.
So far I have observed:
- Any outfits / components bought or sold through the planetary trade do NOT count
- Any services (such as repair or identification) bought through planetary trade does NOT count
- The cost of clandestine operations (propoganda, espionage, sabotage, rumor) do NOT count
- BUYING things (contact with other races, jump gate access, etc) through the diplomacy window does NOT count
- Searching for enemies in active quests does NOT count
- Some unknown fraction of Quest income DOES count
---- this was 12.2093% in one example, but that is a strange number and may have been influenced by my level or the quest level, or who knows what else?
- Ship replacement (what is the cost formula though?) DOES count
- some fraction of SELLING things from the trade window (contact with other races) DOES count
---- this was 10% in once example
I'm particularly struck by the incongruities in the diplomacy screen, paying for things there does not seem to count against you, but gaining income there does count FOR you. If this is inconsistant, there may be lots of other things that I have overlooked.
I'm on my second sector, and having a lot of fun. I found myself triggering economic loss once and discovered 1/3 of those things above while trying to figgure out how to work myself back out of it. After working back up out of the loss condition, I managed to die and trigger it again so I learned another 1/3 of those things working out of the loss condition the second time.
The final third I just put togher through experimentation while writing this.
So far, it seems like the ONLY way to lose money for the guild is to die. Is this true?
10% of credits received in trades
10% of quest credit rewards
Economic lose stuff:
penalty per death = 100 + 75 * (player level - 1)