Urban Jungle

Urban Jungle

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Elemra Oct 10, 2024 @ 2:15pm
Feedback from the demo
Hi! The game look goods, the graphic looks so nice and cute!

The following is written as of demo on 11/Oct/2024 (I couldn't find demo version number to reference, so I'll use the date instead)

I haven't encounter any bug so far, the Monstera skin quest is already pointed out so I'll skip that.

I think it would be better to giving the instruction for movement before giving instruction about the plants and the currency. Especially if you're on keyboard-mouse, because all the button indicators on the screen are for the controller. It was very confusing because I didn't using or having one turned on while playing the demo, so I assume that it's the default layout of the UI.
I know that wasd to pan and qe to rotate is common, but it was confusing to have controller button all over the screen when you're not using one.
If switching the layout doesn't work right now, maybe putting both indication on the screen could lessen the confusion, like what it is on the quest text to instruct how to turn on/off the light and to pick up an item.

Wish devs the best luck! <3
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Showing 1-3 of 3 comments
CorneliusPOTA Oct 13, 2024 @ 8:26am 
I just tried the current demo build as of Oct 13th 2024 and there seems to be an issue with the control mappings just like OP has said in the above post.

I’m trying to play the demo using a controller, but it seems to be working on and off and with a mix of both keyboard and mouse controls and also controller too.
There’s no option to fully select a controller in game, and then sometimes the button prompts for controller work when pressed, and then sometimes pressing the X or Y buttons to do actions doesn’t work at all.

The control mappings in game need to be adjusted and looked into a bit.
Kylyk Games  [developer] Oct 16, 2024 @ 8:05am 
Originally posted by Elemra:
Hi! The game look goods, the graphic looks so nice and cute!

The following is written as of demo on 11/Oct/2024 (I couldn't find demo version number to reference, so I'll use the date instead)

I haven't encounter any bug so far, the Monstera skin quest is already pointed out so I'll skip that.

I think it would be better to giving the instruction for movement before giving instruction about the plants and the currency. Especially if you're on keyboard-mouse, because all the button indicators on the screen are for the controller. It was very confusing because I didn't using or having one turned on while playing the demo, so I assume that it's the default layout of the UI.
I know that wasd to pan and qe to rotate is common, but it was confusing to have controller button all over the screen when you're not using one.
If switching the layout doesn't work right now, maybe putting both indication on the screen could lessen the confusion, like what it is on the quest text to instruct how to turn on/off the light and to pick up an item.

Wish devs the best luck! <3

Hi Elemra, thank you so much for playing! We're in the middle of reworking a tutorial, so your feedback is helpful :'D Also working hard on controller support, it should be implemented correctly on release :3
Kylyk Games  [developer] Oct 16, 2024 @ 8:07am 
Originally posted by CorneliusPOTA:
I just tried the current demo build as of Oct 13th 2024 and there seems to be an issue with the control mappings just like OP has said in the above post.

I’m trying to play the demo using a controller, but it seems to be working on and off and with a mix of both keyboard and mouse controls and also controller too.
There’s no option to fully select a controller in game, and then sometimes the button prompts for controller work when pressed, and then sometimes pressing the X or Y buttons to do actions doesn’t work at all.

The control mappings in game need to be adjusted and looked into a bit.

Thanks for playing, CorneliusPOTA, we're adding possiblity to choose input device and UI will adjust to it. Also we're reworking it to recognize different controllers (Dualshock, Xbox, etc), so we hope, that it will work well on release!
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Showing 1-3 of 3 comments
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