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I wanted to do a lot of 'show, not tell' in the game. There are answers to the fire and why the S-guy did what he did that can be discovered in the world. The end sequences were planned in 2011, at the beginning of development, and haven't really changed since then. It's all grounded in a bed of lore that I've been nurturing for a while.
Yet, I think Dropsy is closer to art than many games, so in some ways, I don't want to judge much the story, it shouldn't match my expectations in first place, just like I don't go to a museum to see what I want to see from artists, but to let them inspire me. Dropsy did, even if he ended on a throne (which isn't to me a good reward as I don't think he cares much about that, and it reminds me more of Conker's Bad Fur Day, haha :P).
Maybe winning over the bad guy in a final confrontation, and then walking in the world that now always looks like his happy dream world, psychedelic colourful and synced on tune, would have made more sense to me ^^
I just felt that this was a story about the redemptive power of love. Although the lore is interesting and you guys did a great job showing a story, I felt that core element of Dropsy is more important that the overarching lore of the story. I felt that the lore story that was being told undercut the emotional journey of the game, which was to change the world through small acts of kindness. The ending built on lore that you've been submrged in for years was not as important as the organic sympathy you get from Dropsy.
Dropsy goes around building up goodwill throughout the town and I felt that didn't pay off. Dropsy needed to hug his brother, or at least the fact that he could not hug him needed to be more impactful. That moment was the climax of the game and for Dropsy to just be shot right there and then beamed to a spaceship (or die) felt underwhelming for what the game seemed to be about.
This is just feedback from someone who had a great time playing the game and I wouldn't be giving it if I didn't think it deserved it. I'm of course not saying that the ending should change or needed to change to fit what I want. This is just my feelings on the game.
If you did another Kickstarter I would definately be a backer on another project.
I'm usually very anti-"oh by the way: aliens" types of endings, but there was so much obviously going on behind the scenes and without Dropsy's knowledge of his past in this game, and so much actual alien evidence in-universe that it made sense.
The only thing that I think could have made the ending better were if Dropsy had opted to return home after finding out about himself, since he'd grown to love everyone there so deeply... but then, maybe he did? We don't exactly see anything in regards to "after" - It just fades out on his reunion hug with (who I assume to be) his birth mother. Some closure after that point could certainly give even more feels! ;o)
The dev could have gone for a melodramatic ending where Dropsy dies, and it would have worked too, but I was happy that the ending was happy. All the characters protecting Dropsy at the end was a good touch.
And the frustrated S guy who wanted to kill Dropsy...well, he was his elder brother and wanted to take over the throne by killing his two brothers. The mommy didnt like the plan and never took him back to the ship. Its dropsys Dad`s statue at the end where you meet the S guy, your brother, the last time by the way.
Perfect ending to an absolutely perfect game. Bravo.
Iso: I think the hug at the end of the game would of had more of an impact if the theme of the game was Dropsy's journey to feel like he belonged or needed a family. But I didn't find that. Dropsy had a family, yes one died but he still loved his dad and his dad loved him. Dropsy's ability was to take an environment that was aggresive towards him and build a family around him.
So Dropsy didn't need a world where he belonged or finally have a real mother, he had those.
I can't fault anyone at all for not liking how it ends. Some of my favorite books veer into territory that I'm not too keen on. Ending the story at all is going to isolate a percentage of players - regardless of what happens with the characters.
You made a game that's stuck with me days after I finished it so I want to thank you for that.
Thanks also for listening to my feedback. I hope I presented it in a constructive way.
It'd be too much in my opinion, but maybe allies could reiterate "(crowd) or (me) (heart) (dropsy)" during the chase.
This game made me feel really good, Jay!
It's not so much that you turn out to be an alien or being beamed aboard the ship that kills it for me, but the fact that you're the long lost king of aliens was where I started to say "Ok, this is a bit much."
Still Jay, I enjoyed your game very much, and recommend it to friends despite the ending. Keep doing what you're doing.