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While much of what happens in the game is intentionally left vague (we're seeing the world through Dropsy's eyes, and he's just not like other clowns) I think a fair surmise of the story you've witnessed so far is;
About a year ago a fire erupted in the circus where Dropsy lives. The fire killed some people, including Dropsy's adoptive mother (Blue Haired girl), and the town blames him for the accident. The day you start playing the game, Dropsy is going to visit the grave of his mother to deliver the picture (Dog's gift is the dirty sock). Once you've delivered the gifts, Dog suggests you head back home...
The story then advances as you perform whatever "main objective" shows up on your map screen, but there is never any time limit, and the only restraint on some actions is the time of day.
The game may often seem confusing, and intentionally so, and it can be a little difficult to overcome the initial puzzle of how exactly the game mechanics work, but once you realize you dont need to rush your objectives (there is only one point of no return when it comes to collecting achivements and collectables, and its at the very end of the game) you begin to enjoy it much more. Even though the world is viewed through the warped mind of its unreliable narrator, there is a very clear (I think) plot going on underneath, and half the fun is piecing it togeather.
Yeah, the lack of dialogue (or words and letters altogether in general) had me puzzled on a lot of things on what was going on, particularly with the game's UI; it took me 30 mins to figure out clicking the dog in the hotbar on top actually meant CONTROL the dog and not "use item on dog." (The silhouettes leave me to believe there are more unlockable characters.) Another example is reading signs, like the one near Dropsy's refigerator. (An appointment for something?)
But I understand the intent of the design, but now that I know there's no need to rush and or fear of missing out stuff due to it, and the bed is simply there to change the time quickly, I'm no longer worried.