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seriously though, if you're getting too frustrated with the game's rng, try switching to one of the puzzle modes or narrative. just because achievements are only enabled on original and original light doesn't mean they're the only two ways to enjoy the game.
lots of people did feel exactly the same way and that's why the puzzle and narrative modes exist. limiting yourself to the two most difficult modes may be why you're having a difficult time.
(but on chapter 4 - keep in mind that you only really need to keep one team member in order to beat the level. if one... or two... or three of them run away, you can totally still win)
And, like i said, i start in the most easy difficulty, narrative, and reach chapter 5 and was already exhausted, mainly becuase i feel this chapter 5 is TERRIBLE explain, lots of trial and error to find out what you´re suppose to do.
And don´t get me wrong, trial and error is fine, but it is so when is related to skills, puzzle solutions or something, in here trial and error is as cheap as it was back in the 80s in the arcade, with those hard to detect instant kill falls that you had to jump and hope not to die, once you pass it you had to remmeber that was there to not fail again. That´s not trial and error, that´s simply bad desing, it throws a rock at you and then force you remmeber when exactly was suppose to happen so you could avoid it.
Also, something i did forget to mention before, some dialoges can´t be skipped as a whole be simply pressing the left mouse. TERRIBLE IDEA, i got sooooo sick of Branden chat before the tortute chapter and hearing me click like a madman to bypass all the dialogue. And the worst part about it is that, the story is ♥♥♥♥♥♥♥ great, the dialogue is good and the characters have personalities, as an amateur writer of a short myself i can appreciate the good narrative as a whole the game has, but it´s ruined when you´re forced to deal with it over and over and over.
i still think the achievements being only on original and original light is valid. the game was originally published with only those two modes, and the other three were added for people that wanted to experience the game but couldn't stand the difficulty.
you want the achievements, you have to earn them the way that the developers originally intended you to: blood, sweat and tears.
but: chapter 5. i know it feels like banging your head against a wall, but there is logic to it.
there are guides that explain this more in detail, but the two primary mechanics that you really need to have down are regularly checking your signal and making sure that you scout before every move you make. if you do these two things properly, it's not so bad.
checking the signal tells you if you're closer or farther from the base than the last time you checked the signal. this is the single most important mechanic in the level and unfortunately, you're right, it isn't explained at all in game, but it's what makes the level not random. it sounds really simple, but knowing if the tile you're on is closer or farther from the base than the last tile you were on is all you need in order to navigate there efficiently.
and if you scout before you make any moves, you can know what's coming and attack into bases instead of walking in and auto-failing. knowing those two things, the level is very consistently beatable.
i also know that lots of people make maps and stuff and that seems to help.
i hope you stick with it!
the game seems very arbitrarily difficult at first but once you figure out the mechanics behind the levels, they aren't half so random as they look.
(also you're very close to the end and the end is pretty good)
Chapter 5 is pretty easy. All you do is scout and move north checking the signal. When you go too far you backtrack one and most east. That's literally all there is to it...
They also specifically said some things where bound to luck.
Is not hard or challenging, not according to my book, is just weird. Hard will imply that requieres skill or harder to see the solution to a puzzle.
I think that´s my complaing, not that is hard, but rather that the "difficulty" of each chapter is just...weird. It doesn´t help either that, as almost every review said about the game, that the difficulty does not scale, like chapter 1 is harder than chapter 3.
And by the by, luck does affect a LOT in the game, tons of actions are bound to porcentages of possible failure (40%,60%,70%) I just can´t think of a single chapter till 5 that does not count with some form of luck based element.
That, and I stopped giving a ♥♥♥♥ about achievements after I got to Chapter 5.
Filfthy completionist scum.
Jeez, it's impossible to play the game and ignore the achievements right?
First you use achievements as an exuse.
Then you go "It only takes 10 hours to complete!!!!1!!!!".
I died laughing.
1: Because... it's not possible to replay the game for some of the artwork or simply for the sake of it. That argument falls short.
2: Because it's not possible to ignore achievements. ♥♥♥♥♥♥♥ completionists.
3: Because the person who just ♥♥♥♥♥♥♥ and moaned about Chapter 5 and couldn't spell "too" is suddenly in the position to talk about who is suddenly smart enough for GWBW.
Assumptions and weasel words. Not arguments.
W-what?
What kind of English is that?
Anyways, wanting the emoticons (They aren't expensive in any sense of the word) and purchasing them because they're cool looking. I never claimed that made me better then you, you put words into my mouth so you could create a strawman to attack.
But hey, keep being an idiot. It's amusing.
variant comes to this forum looking for fights a lot. getting into arguments with him is not worth your time
Did not know the guy, did some finding and indeed, best to ignore.
;)