Gods Will Be Watching

Gods Will Be Watching

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AHA-Lambda Jul 25, 2014 @ 4:11pm
Chapter 5 is total bull!
Holy hell, how do you do this chapter!?

If you thought the RNG was bad before, you ain't seen nothing yet! This whole level seems based on pure luck, Jesus Christ!

Plus as a cherry to top it off, the game crashes with the "Out of memory" bug too, while I was on a good run. The game doesn't want me to beat it -_-
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Showing 1-15 of 28 comments
VG Hermit Jul 25, 2014 @ 4:14pm 
ya ive been birck walled by that level due to the bug
KingSchiebi Jul 25, 2014 @ 4:15pm 
Crashes for me everytime close to finishing it (at least going after the tracker)
It is not impossible and if you take the "group moves as fast as the slowest" into account with Abraham and his initial 2 hr movement, your chances are not too bad. It also helps to blindly advance the first 4-8 moves and restart quickly if you run into a base.
FasNitro Jul 25, 2014 @ 4:38pm 
I managed to do it in original difficulty, but it wasn't easy or pretty. I killed 4 of the group, keeping jack, s.sam, the doctor and two explorers. Then exploring every step before advancing, only geting water from cactus and bases.
Yeah. I pretty much just lucked out. Keep in mind that you can substantially cut your travel time if you have enough water to keep enveryone from swaying on their feet ("OK" status).
Frolix Jul 25, 2014 @ 4:46pm 
Actually it has not so much to do with luck, that is if you manage your party well and keep them always moving at their maximum speed (2 zph with Abraham, 1 zph without Abe). Always scout ahead but scout in 1 zone intervals. On regualr difficulty I managed to reach the camp with all members (except Abraham) alive :)

Yet I haven't "beat" Chapter 5 either. Why?

Originally posted by KingSchiebi:
Crashes for me everytime close to finishing it (at least going after the tracker)

"Fatal Memory Error" crashed me to desktop exactly 4 times. The final time literally as I was entering the camp. This is why you can't release rougelikes when they're unfinished! I have to say I'm disappointed the game was released like this.
Last edited by Frolix; Jul 25, 2014 @ 4:55pm
MagneticJerk Jul 25, 2014 @ 4:49pm 
On Easy mode, I didn't have too many problems with this one... just go either East or South until the signal tells you you are getting further away, go back to where you just were and proceed either east or south, depending on which direction you went first.

Furthermore, always send one scout one field ahead, if they don't return, it means they found an enemy base, wait one hour for them (they will return by then, as long as you only send them one area ahead), attack and take over the base. Always hand out water immediatly so you aren't slowed down. Might as well kill Abraham right at the start, he will probably kill himself next time you rest (and I'm pretty sure you have to do that) anyways.

The biggest problem I had was really before I did the scouting, because of bases. With that, it's really not that difficult.
VG Hermit Jul 25, 2014 @ 4:50pm 
ya this need to get patched but the foums is full of people arguing about if the game is good or not
Frolix Jul 25, 2014 @ 4:51pm 
Originally posted by MurcDusen:
... just go either East or South until the signal tells you

It's not always SE, the direction of the base camp is changes with each playthrough. NE-SE-NW-SW.

Originally posted by The Classy Hippo:
ya this need to get patched but the foums is full of people arguing about if the game is good or not

Since the game is literally broken, that's rather a moot point. I would've been part of the people agruing that it is "good", but I can't get behind this game until the Devs release a hotfix.
Last edited by Frolix; Jul 25, 2014 @ 4:53pm
TheGravesOfThe80s Jul 25, 2014 @ 5:55pm 
While I do like GWBW overall, I must admit that there are a LOT of things wrong with it. Most of these problems I was able to overlook, but Chapter 5... I have spent way more time on this Chapter than any of the others. In my opinion, this was not the right kind of level to put into a game like this, and the fact that it crashes when it seem you're going to win... is infuriating.

Well, that's what happened to me (twice), anyways. It's one thing to have nearly an hour flushed down the toilet because you screwed up, but to lose this long, tedious, unenjoyable level due to the game messing up is another story entirely.
TheGravesOfThe80s Jul 25, 2014 @ 11:37pm 
Got through it and beat the game. It's a shame... that desert level really brought down my overall opinion of the game.
Noob Jul 26, 2014 @ 1:21am 
Does anywone know if the map is the same when the game repeats the objective's direction? for example, if it says to go NW and you fail, next time it says for you to go NW you can use your knowlege from the previous run?
Last edited by Noob; Jul 26, 2014 @ 1:22am
TheGravesOfThe80s Jul 26, 2014 @ 1:23am 
I was lucky enough to only beat it that one time without the game crashing, so I don't know. However, I seriously doubt it would be the same.
KingSchiebi Jul 26, 2014 @ 1:42am 
Originally posted by Jeronimous:
Does anywone know if the map is the same when the game repeats the objective's direction?

It seems to randomize things. As a workaround, I opened the game's folder and edited ../Chapter5/p5_control.ini
[settings0] appears to be the "original difficulty" section and the first entry map_size controls how many map tiles the level has.
Setting this to 10 allowed me to finish Chapter 5 before the memory leak could get the upper hand and finish the game.

This is obviously cheating you out of beating the chapter properly, but after watching that unskippable intro scene for over 15 times thanks to crashes just before the end, I can certainly live with that.
Jangowuzhere Jul 26, 2014 @ 1:44am 
This chapter is actually pretty easy compared to the first four. There is a bit of luck when it comes to finding resources, but that's the only real issue. Make sure you use your scouts before you move and keep them watered so they don't take so long to explore. If you kill Abraham at the start, then the mission is like 2x easier.
Charlatan Jul 29, 2014 @ 3:51pm 
Calling this "easy" just like that is nonsense, it depends completely on how you want to succeed. If you want a perfect ending here, I think it's not possible, else something is wrong with this chapter.

I just ran into the deadline in this chapter at the end of an as-close-to-pristine-as-it-will-get journey, despite the fact I rushed through the last 30 hours without scouting.

To be exact, I had a positive signal response on every single screen beyond the first 6. I got exactly not more nor less resources than I need. Proper movement speed (above "bad") was a constant.

I can only assume that RNG also applies to the actual distance you have to travel, because this attempt described above was practically impossible without killing someone.

(Mathematically it could work if the base was 2 screens from my final position, but not to forget the improbability of RNG luck I had along the whole way.)
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