Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't think the revive should be limited to 1 mook per use. Maybe only one of each ENEMY per use, so if you use a revive when three Mooks, a Dog and a Grenadier are all dead near one another, The Dog, Grenadier and one of the Mooks gets revived.
In any case, his special could definitely use a buff in single-player.
Well, disabling fall damage on allies would certainly help with that.
As for one of each enemy type, I feel would just limit the player more. Sometimes all you're going to come across for a stretch are standard mooks and it wouldn't make sense to be penalized for a that.
and they dont fall either becuz they can actually jump like all the other bros, unlike the mooks.
also if u want to maximise broniversal's ability, melee loads of dead mooks together - look out for bazooka heavy and grenadier mooks
Lol yeah, the grenadier mooks aren't always helpful.