Broforce

Broforce

View Stats:
Arakus Oct 17, 2015 @ 5:54am
Dash isn't listed under kb bindings
See title
< >
Showing 1-13 of 13 comments
Reverendo Bizarro Oct 17, 2015 @ 6:47am 
Double press left or right to sprint in that direction.
Colonel Mustache Oct 17, 2015 @ 11:17am 
I do think it'd be useful to at least have the option to use a dash button on the keyboard.
punchobastardo Oct 17, 2015 @ 11:22am 
Or get rid of that "feature" since it's not that important (and used) in the game at all, except for like 20 seconds in the last boss fight.
Last edited by punchobastardo; Oct 17, 2015 @ 11:26am
Colonel Mustache Oct 17, 2015 @ 11:26am 
Originally posted by punchobastardo:
Or get rid of that feature since it's not that important to the gameplay at all. (except for like 20 seconds in the last boss fight)

You're suggesting they just...Remove the ability to sprint altogether? I, uh... Why? What would that possibly accomplish?
Last edited by Colonel Mustache; Oct 17, 2015 @ 11:26am
punchobastardo Oct 17, 2015 @ 11:29am 
Originally posted by Colonel Mustache:
Originally posted by punchobastardo:
Or get rid of that feature since it's not that important to the gameplay at all. (except for like 20 seconds in the last boss fight)

You're suggesting they just...Remove the ability to sprint altogether? I, uh... Why? What would that possibly accomplish?

Because it doesn't make the gameplay any different, the difference in speed is not that big, and the game is not designed around it (making the feature really useful in the core of the gameplay). It's really an unnecessary gimmick.
Last edited by punchobastardo; Oct 17, 2015 @ 11:31am
Goose Oct 17, 2015 @ 11:29am 
Hey now. I like dashing. Makes speedruns possible and is way benefitial for more advanced players. Dash jumps are really underrated.

Originally posted by punchobastardo:
Originally posted by Colonel Mustache:

You're suggesting they just...Remove the ability to sprint altogether? I, uh... Why? What would that possibly accomplish?

Because it doesn't make the gameplay any different, the difference in speed is not that big, and the game is not designed around it. It's really a gimmick.

Even if it weren't benefitial to players..I don't see how it needs to be axed entirely. I mean if it is extra and most people never see it...lets totally get rid of something that took a little time to code and that other players still like...yeah no.
Last edited by Goose; Oct 17, 2015 @ 11:31am
Colonel Mustache Oct 17, 2015 @ 11:32am 
Sprinting is the difference between a jump being pixel-perfect and reasonable. That, alone, makes it worth it. It also affects the trajectory of certain moves, like Bronan's special, and like you said, it's required for the deathfield fight.

Even if it didn't do any of those things, it's still a simple matter of convenience. The ability to move faster isn't a "gimmick". It's a basic element of gameplay. If we removed everything that wasn't 100% essential to the game, then...Well, among other things, the levels would look pretty boring, since environment design is just a gimmick.
Last edited by Colonel Mustache; Oct 17, 2015 @ 11:33am
Goose Oct 17, 2015 @ 11:34am 
Flexing is a gimmick. The martini is a gimmick. The cutscenes, story, intro pictures, and various other bits are not entirely nescessary to gameplay and therefore gimmicks.

Colors are a gimmick too...as is having more than one bro..all characters should be black and white stick men. Having a macho bro theme is a gimmick. Game needs to be a generic 2d shooter.
Last edited by Goose; Oct 17, 2015 @ 11:35am
punchobastardo Oct 17, 2015 @ 11:40am 
Originally posted by Colonel Mustache:
Sprinting is the difference between a jump being pixel-perfect and reasonable. That, alone, makes it worth it. It also affects the trajectory of certain moves, like Bronan's special, and like you said, it's required for the deathfield fight.

Even if it didn't do any of those things, it's still a simple matter of convenience. The ability to move faster isn't a "gimmick". It's a basic element of gameplay. If we removed everything that wasn't 100% essential to the game, then...Well, among other things, the levels would look pretty boring, since environment design is just a gimmick.

Yeah tell me the last time you have used it in a online co-op game. (Except for the very rare situation that everything was destroyed and you had to jump a very big gap) As I've said it's a feature that is not incorporated into the core of the gameplay, otherwise people would discover it and need it for overcoming the obstacles, like in a true platformer. And even if it were useful, its mechanic of double tapping should be changed to a dedicated key for example "Left Shift", for it to be more easy to use (and more useful that way) and for it to be "discovered" by the player.
Last edited by punchobastardo; Oct 17, 2015 @ 11:42am
Colonel Mustache Oct 17, 2015 @ 11:42am 
Yeah tell me the last time you have used it in a online co-op game.

I constantly hold the sprint button (which is a thing when using the controller) down when moving, because there's almost never a reason not to. It makes you move faster. Whether it's necessary or not, it's convenient being able to cover more ground in less time.
Last edited by Colonel Mustache; Oct 17, 2015 @ 11:43am
Goose Oct 17, 2015 @ 11:43am 
pretty much same yeah.
punchobastardo Oct 17, 2015 @ 11:44am 
Originally posted by Colonel Mustache:
Yeah tell me the last time you have used it in a online co-op game.

I constantly hold the sprint button (which is a thing when using the controller) down when moving, because there's almost never a reason not to.

Even on hard and in Hell? I 'd assume either you like dying 90% of the time to a random bullet or you like leaving your teammates behind searching for you, or making the game more difficult for them because you are dead... Also, that's why I've said it needs to be bound to a single key, it's a separate button in the controller, so it must be on a keyboard. Double tapping the whole time is annoying and tiresome for the long run.
Last edited by punchobastardo; Oct 17, 2015 @ 12:00pm
punchobastardo Oct 17, 2015 @ 11:46am 
Originally posted by usurp paul:
Flexing is a gimmick. The martini is a gimmick. The cutscenes, story, intro pictures, and various other bits are not entirely nescessary to gameplay and therefore gimmicks.

Colors are a gimmick too...as is having more than one bro..all characters should be black and white stick men. Having a macho bro theme is a gimmick. Game needs to be a generic 2d shooter.

I won't even comment on that until you realize by yourself how wrong you are...
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Oct 17, 2015 @ 5:54am
Posts: 13