Broforce

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Level editor help
how come we cant spawn the sky fortress? also how do i make the area liberated music change to postbossfight area liberated music? also what levels should i make (cuz people dont like the ones i make)?
Last edited by Colonel Spuds; Jul 18, 2016 @ 2:45pm
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Showing 1-14 of 14 comments
Soup Calhoun Jul 18, 2016 @ 9:16pm 
Spawn sky fortress with Spawn Resource: boss/boss_tank
It is difficult to control.

Try using the music changing tools in the Level Event Action. Maybe switch to boss music before the victory music.

If you want to have high ratings for your campaign, you must think about what most people are like... simple minded. It has to be an easy short campaign, that has a fair amount of enemies and checkpoints, with detailed aesthetics, intricate traps for killing enemies, and multiple paths with minimal steel. Just copy the main campaign.

-Most people like easy stuff since it gives them the illusion that they are skilled at the game.
-They like short campaigns because they lack commitment. However if it is too short it will feel incomplete.
-The level has to have moments of down time between enemies and there can't be too much enemies in one spot, as people don't like being overwhelmed.
-Using aesthetics like trees, parallaxes, foliage background, and all that stuff makes the level beautiful. Most people judge things on beauty above all else.
-Using traps against enemies makes difficult situations easier for clever players, and if they are not clever players they will at least feel lucky.
-Multiple paths for multiple options, most people can't accept their fate, so they like the illusion of free will.
-People like maps that are like the main game, because they want more of the same and are afraid of change.

Or you can be cool and make a hardcore unique level that no one else could have made.
Last edited by Soup Calhoun; Jul 19, 2016 @ 5:21am
Douzeju Jul 19, 2016 @ 4:17am 
Also, you can use the Workshop sub-forum to talk about the editor :)
Colonel Spuds Jul 19, 2016 @ 8:27am 
how do i get spawn resource?
Soup Calhoun Jul 19, 2016 @ 8:45am 
Originally posted by Potato:
how do i get spawn resource?

Look at the trigger tab.
Colonel Spuds Jul 19, 2016 @ 9:23am 
oh ._.
Colonel Spuds Jul 20, 2016 @ 12:04pm 
Originally posted by Soup Calhoun:
Spawn sky fortress with Spawn Resource: boss/boss_tank
It is difficult to control.

Try using the music changing tools in the Level Event Action. Maybe switch to boss music before the victory music.

If you want to have high ratings for your campaign, you must think about what most people are like... simple minded. It has to be an easy short campaign, that has a fair amount of enemies and checkpoints, with detailed aesthetics, intricate traps for killing enemies, and multiple paths with minimal steel. Just copy the main campaign.

-Most people like easy stuff since it gives them the illusion that they are skilled at the game.
-They like short campaigns because they lack commitment. However if it is too short it will feel incomplete.
-The level has to have moments of down time between enemies and there can't be too much enemies in one spot, as people don't like being overwhelmed.
-Using aesthetics like trees, parallaxes, foliage background, and all that stuff makes the level beautiful. Most people judge things on beauty above all else.
-Using traps against enemies makes difficult situations easier for clever players, and if they are not clever players they will at least feel lucky.
-Multiple paths for multiple options, most people can't accept their fate, so they like the illusion of free will.
-People like maps that are like the main game, because they want more of the same and are afraid of change.

Or you can be cool and make a hardcore unique level that no one else could have made.
ok but what about the "call method on oblect" and actions? sorry im an idiot :(
Colonel Spuds Jul 20, 2016 @ 2:38pm 
thanks
Colonel Spuds Jul 20, 2016 @ 6:24pm 
but what about the USA level at the end of the game i want to make something like that! and then have it ambushed by terrorists
Soup Calhoun Jul 21, 2016 @ 3:55am 
Either learn to xml edit decompressed bfc files or download a level with the America theme pre-set.
Colonel Spuds Jul 21, 2016 @ 7:55am 
._.
Colonel Spuds Jul 21, 2016 @ 8:05am 
where do i find one of those? also how did they put that in the game if they used the same level maker we do?
Soup Calhoun Jul 22, 2016 @ 8:44am 
If you are unwilling to figure out how to edit the files directly then you can download my campaign templates:
https://drive.google.com/folderview?id=0B6haS_TovWoqMkxfZmE1VHBRRG8
00Basic is the most basic. It starts with the Amerca theme active and a Portal Spawn. Keep in mind that if any of those settings are changed you'll have to load the level back.

It also has a few Triggers setup:
So you can make things happen immediately with the INITIAL_TRIGGERS
SPECIAL_TRIGGERS has actions that are not normally usable:
(Execute Functions and Cutscenes)
You can also play with SQOON to make things happen when a bro is rescued or spawned.
Enabling The FREQUENCY triggers will allow for actions to repeat and loop at a desired pace.

Colonel Spuds Jul 22, 2016 @ 10:54am 
ok
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Date Posted: Jul 18, 2016 @ 2:45pm
Posts: 14