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It is difficult to control.
Try using the music changing tools in the Level Event Action. Maybe switch to boss music before the victory music.
If you want to have high ratings for your campaign, you must think about what most people are like... simple minded. It has to be an easy short campaign, that has a fair amount of enemies and checkpoints, with detailed aesthetics, intricate traps for killing enemies, and multiple paths with minimal steel. Just copy the main campaign.
-Most people like easy stuff since it gives them the illusion that they are skilled at the game.
-They like short campaigns because they lack commitment. However if it is too short it will feel incomplete.
-The level has to have moments of down time between enemies and there can't be too much enemies in one spot, as people don't like being overwhelmed.
-Using aesthetics like trees, parallaxes, foliage background, and all that stuff makes the level beautiful. Most people judge things on beauty above all else.
-Using traps against enemies makes difficult situations easier for clever players, and if they are not clever players they will at least feel lucky.
-Multiple paths for multiple options, most people can't accept their fate, so they like the illusion of free will.
-People like maps that are like the main game, because they want more of the same and are afraid of change.
Or you can be cool and make a hardcore unique level that no one else could have made.
Look at the trigger tab.
https://drive.google.com/folderview?id=0B6haS_TovWoqMkxfZmE1VHBRRG8
00Basic is the most basic. It starts with the Amerca theme active and a Portal Spawn. Keep in mind that if any of those settings are changed you'll have to load the level back.
It also has a few Triggers setup:
So you can make things happen immediately with the INITIAL_TRIGGERS
SPECIAL_TRIGGERS has actions that are not normally usable:
(Execute Functions and Cutscenes)
You can also play with SQOON to make things happen when a bro is rescued or spawned.
Enabling The FREQUENCY triggers will allow for actions to repeat and loop at a desired pace.