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For starters all the game's content is packed into .asset files. It was made in Unity so you'd need a tool like Unity Asset Explorer to see into them. Once you've downloaded that you're going to need to find out which asset file contains the sprite sheet for that particular bro (and what it's called and what file type it is). Pretty much everything that moves or changes appearance will have a Sprite sheet. There are tens of asset files with hundreds of files packed into each of them with no apparent organization. If you do find it, you'll need to unpack it and open the sprite sheet in whatever program can edit it (Unity engine or Photoshop I think, possibly exporting it from Unity to a filetype photoshop can edit -- idk I haven't had a look). Once you've done that you would need to edit every single one of the sprites to whatever you want. Each bro is going to have a freaking ton of them. Just walking forward could be tens of sprites. After you've edited every. single. one. you're going to have to re-pack all of the files back together, making sure you maintain the same file types, names and locations as the original asset file. Then put it back in place and you should be done. A lot of this is speculation is assuming Broforce is like every other Unity game I've taken a poke around.
TLDR it's likely exceedingly complicated