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If you are taking requests, it would be great to have the ability to dye animals so we can tell them apart from unaffiliated ones.
It would also be nice to have a couple of clothing items (eg. saddles?) for animals.
Also, when we dye clothes the colour change currently isn't reflected when the item is in your inventory. Is it possible to make it look in the inventory as it looks when worn?
EDIT: Also please could either farmers or harvesters collect herbs from the planters, and mushrooms? (Mushrooms have to be grown indoors. I'm not sure if that causes a problem with this).
I will take a look, but no promises about the first 3. I am not sure if there is a way to change colors without like making a lot of complicated changes xD And for new items, while I may be able to make one (did not look, but I think it should be possible), I am bad at spriting.
Herb collection and mushroom should be doable, just like I did for fishtraps, I think this is possible
Bruh how long have you been making these mods XD
I made one too. Checking your code i think i can port them to melon loader.
Just to test my coding skills XD.
Github Link[github.com]
I think it is worth mentioning that: my mods can be used together with yours, no need to port them all. If it is for learning purposes, no problem, but they are compatible already.
The installation process is different, though. You need to install BepInEx and BepInEx's MelonLoader plugin: https://github.com/BepInEx/BepInEx.MelonLoader.Loader
Once this plugin is installed, MelonLoader mods can be put in MLLoader/Mods and they will work just fine (tried just now and I can have all my mods + your durability one).
If MelonLoader is installed directly, them it won't allow BepInEx to start (I could not find an equivalent MelonLoader -> BepInEx alternative).
As far as I can tell, the only thing that may be an issue is that MelonLoader mods loads first, so mods depending on YotanModCore may not work correctly if made in MelonLoader. For example, if you are using my GameVersion detector during startup in a mod written in MelonLoader, it will likely not work.