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Tipp - For Meat build "Bear Trap" 1 Trap= 2x1 Animal (Pig/Deer) a Day. To Butcher the Animal. Hover Mouse cursor over it (Inventory) and press "T"
You can also give a villager "food" task, and they'll scavenge for food and put it in food box. But that is less efficient.
Pig breeding place works differently from generic breeding farm. The pigs are put in when it's constructed. As a villager works on it, it spontaneously generates yellow pigs and fertilizer. Yellow pigs can be butchered for high-quality pork for advanced recipes.
Other breeding places need animals put into them. They might require animals to be fully tamed. Either way, cows give milk, sheep give wool, and other kinds of animals might give more of themselves.
Excavation site works similarly to pig farm - when a villager works, it generates soil, sand, clay or other materials, depending on the location of excavation site.
Note that breeding farms, excavation sites and a number of other buildings do not work unless a villager is tasked with working on them. You can't use them yourself.
How do you know this? Is there a wiki or guide I cannot fint?!... Even the quests / missions in my game do not work...
From experimenting and reading tooltips. If you read tooltips for the various jobs you can assign the captured and tamed villagers, you get a lot of info on what they need to perform it. Increase their Territory ring and make sure all those are within reach.
1st get a villager you need to stun them or grape them at night as the male MC until they pass out or grapple but you'll lose friendship points for doing so forcefully. It's only for female natives and npcs. Male natives / npcs you can just stun with any faint damage dealing weapon like a bat or iron baton. Once the white bar goes away they are stunned / incapped.
2nd pick them up there's 2 options left is kart to carry 2nd button dismembers them. Press the 1st button with the wooden wagon. You can carry more npcs as you lvl up the carry skill. Default it's 2 i believe and you suffer a slowneess speed at 2 or 3 idr too well
3rd put them in a cage and they'll show what type of food they like like cooked meat gives say 7 berries 5 shrimp 4 etc. You can honestly put berries or cooked meats and they'll start liking you faster as well as with the skills to get the npcs to like you better.
4th give it some time after they're done at MAX in the npc item you can pick them up and press mouse 2 right mouse click m2 to drop them and they'll be friendly and be able to move around.
5th select npc native and assign a role. Click on them and bring up their status or click the stats button when you already clicked on the npc. You can put how you want them aggressor defensive survivor passive and the area you want them to work at none food (food box) dig (excavation site) etc.
6th set their location with move and put location. It'll give you a small circle you click on where you want them to be and you can expand the territory combat area and a waiting pose if they're not doing anything.
7th make sure you keep moral....morale....high by giving them:
-food box with some food aka put some food click on the food box and right mouse click over a food item. Berries and cooked meat should be fine. Assign at least 1 npc per every 3 npcs or 1/3 npc ratio to the food box to keep the food supply up.
-water source clean water so a rain catcher or better yet a bit more expensive but a well
-a house from the leaf tent / canopy to a native house a wood house etc. In that house (cept leaf tent they just sleep in it 1 per tent) place beds Max 2 beds or else the npcs will get stuck. You can put leaf beds in the tents / houses and they won't get stuck maybe. But for other beds they will.
-near other npcs they like and away from npcs they dislike. In the stats chart they'll show their personalities what they like dislike who they like dislike and you can hover over the stats and a small window will appear with the relationships. Left side is them right side is other npc. White = neutral pink = like / love depending on how dark it is and high number value and a negative (-) red text means they dislike / hate them. example:
NPC iyo 240 (means love anya) anya 250 (means loves iyo)
if they're losing moral move them apart more. space them out.
for some stations just set and forget harvest excavation logging mining food box
for stuff like breeding pen you'll need first the required animals like pigs both opp gender and they'll be tended to and start giving out meats and poop and junk
harvest is a skill that affects output. NPC friendly natives / tamed natives get your skills so if you have say healing they'll heal not in battle smash skill they'll have it and especially harvest skill they'll get more stuff for you.
food box = gets food stuff and you can eat to refill your own bar
harvest station = gives twigs berries leaves sap wood fiber and xp berries
mining gives iron ore and stone
logging gives logs
you get the idea.
it also raises their experience lvl although if you wanna lvl them up you can just tag them along with follow and do stuff kill enemies and they'll share the xp you get including eating xp berries.
you can only inc their base stats so health strength and speed. Skills are shared between both Male and Yuna and natives.
you can also just surround your base with spikes and most animals die within a few seconds and you can go collect the meat without worrying about taking damage by stepping on them.
either works