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- Sex with every gender
- Diffrent kinds sex (to learn, or level up)
- A ultimate endgame workbench were you craft all items(if you have each other workbench) everthing is sorted weapons, seats, clothes, potions, materials, cages, devices, houses, traps, etc...
- a huge wardrobe
- A better way to let your memebers work
- A better capacity for followers
- no missable story items
- toys
- more way to interact with certain devices. like bathroom & pillory etc...
- All genders can be placed on devices
- Public Hair
I would add :
- have S. scenes with Yona be aware of personalisation options
right now, game doesn't care about front/back hair, eyes forms (surgy table in lab) or even clothes/lack of clothes. It's kinda immertion breaking.
- Ideally 2-3 scenes per ennemy for variety.
- Consensual with Yona/others NPCs besides male native ( important ones for exemple )
- more Bad endings
- defeat lead to real capture ( espeiciallly in raid ) where MC is restrained in various way and have to escape. Then, either bad end after a few escape attempts or endless restrain until you manage to break free / get saved if you fail to escape.
- Restraining tools can be forced on MC by NPCs if defeated.
- MC Can be affected by arrousal potion (not just reduce stamina) Also, more ennemies using "arrousing attacks" such as hypnosis/aphrodisiacs ) --> basically make MC arrousal value matters and add "Lust" special alteration
- MC can be seduced by NPCs
- special Grab attacks in fight from ennemies
- moral corruption of MC if forced into N.C a lot of times or for male, forcing yourself too much on everyone
Hey Hey Hey Hey, enough brainstorming for you!
UwU
9. Support for less dodge-heavy gameplay. Player hitpoints are not up to the task, and armor does not exist.
8. A more forgiving quest system that doesn't lock you out of the main quest if you choose wrongly.
7. Ability to access storages (like cloth storage) from hand crafting. I heard they're going to add something like that soon(tm).
6. Pathfinding that doesn't get villagers stuck on everything.
5. A pit to throw all the raiders' corpses into. With a long play session, the base ends up too cluttered with dead attackers. And I can't even feed them to the pigs!
4. Less guro, more BDSM.
3-2 (these entries are left blank).
1. Ability to craft men's clothes. Wearing somebody else's used loincloth is uncool.
Most importantly some more variation options during sex would be nice. I think the easiest addition would be the addition of a submit/dominate button. You can get completely different scenes getting knocked out by character types like the large female, would be nice if they were more readily accessible during the act. Pubic hair options would be nice too.
More details on birth scene(5)
Talking to people will sometimes give you hint about game mechanics(8)
A mission board that will generate random missions from your friends, will raise their moral and give unique treasures upon completion.(8)
Weather changing item(7)
Stronger weapon in the ruins 10F, since crystal sword be like sh*t(10)
1. knockout in combat which is tedious
2. grapple which makes the npcs hate you the women as the male mc and leads to forced sex scenes
3. sleep forced sex too. Maybe just choke them out and pass out like normal grapple
also for the female MC to be able to grapple male natives from behind on their members or full face hugger and choke them out / leg lock around heads and make em pass out.
basically more knockout techniques less rapey feel. I know it's a hardcore fetish but maybe some people wanna play a bit more softcore?
more wardrobe stuff, like lingerie and maybe latexish bondage toys/attire for females.
sandworm vore, spider oviposition and cocooning.
I also agree more interactive objects. Possible additional scenes using other furniture.
Since it is already fantasy based why not add male and female goblins?. You could easily add a new faction or release as additional dlc. Having a goblin faction could have their own shamans, wolf riders etc leading to more enemy types.
- Rebindable Keys
- A button to stack inventory items into nearby chests that have the same item, eg. any logs in player inventory will stack into a chest that has already has logs inside.
- A hints button with basic explanations such as how to move a base location with the blue flag or how to tame an npc with the cage (similar to Factorio hints).
- Ability to mark a location on the map and have an arrow pointing to it in the UI.
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