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I have a mini-community (my true home) by the south mining cave and they're all at 100, but they all get along SUPER well. However, it's my large farming community that's struggling.
Beyond personalities, I'm not sure what else it could be? I feed my mini-com roasted legs since I presume the morale-loss disappears once it enters the food bin. Meanwhile, my farming community has a food rep putting morale+ carrots into the bin and chaos ensues?
Hmm.......
Regarding the 'attack'
Is the person being attacked an unrequited love-interest of the attacking individual?
I just had that happen, and thinking on the context of the game I feel like it was a 'forced advance' if you will. Maybe looking too far with little evidence atm, but perhaps the low-morale is also contributing since my attacker is at -80 while my recipient was at -12?
If you need to restore Moral you can feed them carrots for 1 moral. but it's probably best to sort out the source of the loss rather than use carrots as a solution.
I haven't had any problems with them attacking anyone specifically but when their moral drops low enough they just attack anything.
Usually the largest offenders are the messages that appear in your log. If it's unrequited love you should consider having them both access to the same bed. Maybe even attempt to have them share likes of personality. I haven't monitored it but i bet them having sex also boosts moral.
Do your villagers really attack anything? OP mentioned unrequited love-interests and that's also my exclusive problem for my 2 offenders. The personalities are a one-sided miss-match. Seems to be the cause, but 2 isn't great numbers for evidence.
Regarding unrequited love, my mini-com has my most love-filled relationship but they also live in separate buildings with their locations hardly overlapping so I don't think beds have much to do with it nor does location seem to be an issue as long as they're close enough to interact. Heck, they run out of their location circles to fool around where it's quiet. Crazy citters, these natives.
Ya i actually don't know. I'm going to do some observation work. I planted a shower near by. I almost wonder if they care about decor such as chairs or blankets. Maybe i should go as far as to open up distant test groups with personalities and various stuff like showers or guillotines. Maybe have people they hate on a hanging post. Do the fallout vaults experience.
My moral right is now mostly neutral with 1 is -90 and 2 with +80. None of which i have fed carrots.
Also i double check the talk thing. you get the same info from mousing over their relations. So it's kinda just fluff.
2. a house with beds in it. If it works you will see npc sleep there at night
3. build afood box and have a npc assigned "food" job to auto fill it. You can fill food box yourself too by clicking it and right click food in your inventory and see the numbers goes up
4. A well for water or at least a rain collector
Working lowers moral over time.
Sex raises moral by 1
Night passes while in a house raises moral by 10.
If they aren't set to move any distance (Stationary) their moral won't go up or down.
The personality system feels inconsequential. I bunked someone with someone they like and the only time moral raised was only when they had sex.
I had about 6 workers and 1 bed in the house and they all seemed to gain 10 moral.
_______
Seems before i tried when i never had a building for them to stay in at night they were just happy having sex.
I think this is affecting anyone following you as well even though they aren't performing the work.
I have two followers with None // Mining set for jobs and after almost half an in-game day I was left with
18 // -83 ---> 18 // -93
Setting my second partner to None has resolved this issue