Mad Island
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Mad Island

 This topic has been pinned, so it's probably important
emadeplus  [developer] May 25, 2024 @ 10:03am
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Bugs and troubleshooting【バグ報告】
If you encounter any issues or bugs, please report here.

何か問題やバグがありましたら、こちらまでご報告ください。
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Showing 181-195 of 543 comments
alk24 Jun 17, 2024 @ 1:43am 
Whenever I load my game, if the player was standing on a platform, he/she falls through it since the buildings still have to generate for a few seconds. It's kind of annoying because I built my base on an island and I expanded the island using platforms and made it 3 stories high. So if my character is standing on any expanded areas, when I load the game, he/she falls into the water and is stuck between the water and platform. I get around it by warping back to the blue flag, but still, it's annoying. I'd move my base except it took me hours to set it up and the idea of redoing everything is not appealing. Hope this gets fixed.
mira.suk Jun 17, 2024 @ 3:22am 
Originally posted by Shrub:
I managed to extend the mining glitch so that you can mine 3 iron nodes without moving, warp to the flag, and repeat endlessly but sometimes and seemingly only by my influence at times, the player character will... *GULP*... WALK to the iron node.

God forbid.

If anyone figures out why that is I'd be super grateful

Edit because I scrolled up:
Originally posted by mira.suk:
[2024/06/10 16:36 branch]
Planters get filled with seeds (each slot having x4) and villagers stop producing that specific produce as they probably don't have logic implemented to put seeds into harvest box.
Removing such seeds and planting stuff manually kinda defeats purpose of having stuff assigned to farming.

This is normal behavior. Leave a plant in the planter too long and it will populate with seeds.

Farming NPCs quicken the rate of growth.

First of all it does not happen with all plants. (For example tomatoes, onion, wheat seem to work fine).
If NPCs are able to gather produce and fail to regrow planter populated with only x4 seeds how would one consider this "normal behaviour" lol? Just because You observe the same it does not mean it's not a bug or that it's user friendly.
DevilsBane99 Jun 17, 2024 @ 7:21am 
Do you have a Discord? I'd love to see your updates or even contribute!
ミちゃん Jun 17, 2024 @ 7:31am 
bugを報告します。黒肌の女性主人公はやられたら、復活時倒れっている状態で、足と胸の肌色が白肌にもどります。
yoruhory Jun 18, 2024 @ 10:08pm 
not sure if a bug or i`m missing something but none of the quests that are "available" want to start. i have 4 blue markers and 1 green one that got gray when i tried going to it. someone got any info on this?
xTheGrizzlyx Jun 18, 2024 @ 10:30pm 
I am experiencing some horrible frame rates even on the lowest graphic and monitor settings. to be specific I haven't seen fps over 14 and the game is so stuttery that its impossible to play at all. please let me know if there's a fix for this. this is the only Steam game I own that is doing this, every other game runs at optimal fps with max graphics settings and up to 200 fps
nomad Jun 19, 2024 @ 12:08am 
今レベル153ですが追放者の穴に入ろうとすると
画面ブラックアウトのままフリーズするようになりました。
それまでは普通に入れたので何かの条件によるものだと思いますが
一応報告させていただきます。
インベントリにリュックは入れていますが仲間は連れていません。
Shrub Jun 19, 2024 @ 3:05am 
Originally posted by mira.suk:
Just because You observe the same it does not mean it's not a bug or that it's user friendly.

My friend, I'm sorry you're struggling to understand what's going on in your bin. Your hostility is one thing when I just like to offer help, but it's frustrating to see you bring up normal or expected behavior like you're an expert on Mad Island farming behavior.

I'm not a self-proclaimed expert, but I just finished recording and observing farming NPC behavior for an embarrassingly long time (hours). Let us share in that and let Papa Shrub resolve your problems, because I believe I may have after extensive controlled testing.

Here's what I've found on farming NPCs:

  • Only 2 Farmers will work per plot
  • A farmer randomly selects what slot; Which individual crop to work on in a plot.
  • I never observed overlapping tasks (i.e,same crop), but it could still be possible.
  • If a farmer randomly selects an expired plant, the seeds are destroyed and a new seed enters the plot.
  • If a farmer never selects a plant at stage 3/4 (Adult/Rdy) then the game will likely grow it to stage 4

To reiterate, the farmers are randomly selecting what grows, whats harvested, and what suffers extended entropy. :FrogSmirk: This is absolutely LIKELY the issue based on what I gathered from your post. Like... wtf, why are NPCs tending empty squares instead of the 4 crops that need tending??? ITS GOING TO DIE NANA, ITS THE ONLY CROP USE YOUR EYES!!

Certainly not normal. Mayhaps even... Mad (Island).

That said, I did discover bugs!
Sometimes NPC will gather crop --> leave and nothing enters the harvest bin. Then,
NPC works the field --> random event BUT ALSO that crop finally enters the bin. This was tripping me up in my observations since it can look like 3~4 things are happening at once. The follow-up NPC that triggers the crop gain can be a different NPC from the one that harvested.

Unrelated, sometimes crops are invisible. They can still be harvested and enter a new cycle without reappearing.
MR.black-x Jun 19, 2024 @ 10:42am 
when i move building like bed or anything it will become green or red color and it stay . until i re open the game it will back to normal :(
mira.suk Jun 19, 2024 @ 1:26pm 
Originally posted by Shrub:
To reiterate, the farmers are randomly selecting what grows, whats harvested, and what suffers extended entropy. :FrogSmirk: This is absolutely LIKELY the issue based on what I gathered from your post. Like... wtf, why are NPCs tending empty squares instead of the 4 crops that need tending??? ITS GOING TO DIE NANA, ITS THE ONLY CROP USE YOUR EYES!!

It's not random. Planters closer to NPC set location are worked. Those which end up not worked at all eventually turn into 4x seeds as next stage after harvest.
So generally if someone wants balanced produce instead of spam of few types and nothing of other mutiple plant types have to be put into the same planter instead of having planters per produce. Or have "many" workers (too lazy to verify but seems like ~2-3 NPCs exhaust one stone planter) potential so they tend to stuff further away when it's "eligible" for tending.

So my issue was having too much planters/too little workers for those and how game predictivly/not randomly selects what is actually worked.

EDIT: Might as well be planter construction order not just distance from set NPC location seeing how it behaves (or some more complex formula - it's anyway just speculation so whatever). Bottom line is some planters get consistently worked on some not at all.

EDIT 2: Feels like some rule of preference applies to other work stations as well - some pig stations (seemingly closer to NPC location set) progress faster than those further away.
Last edited by mira.suk; Jun 19, 2024 @ 1:43pm
Sproot Jun 19, 2024 @ 4:30pm 
When I teleported back home, I find out that my male main character fall deep down through textures and stuck there.
Last edited by Sproot; Jun 19, 2024 @ 5:11pm
Ayatora Jun 19, 2024 @ 9:06pm 
カボチャ襲撃を外で待ってたら、発生が家の中からで続々出てきました
Shrub Jun 20, 2024 @ 1:31am 
Originally posted by mira.suk:
It's not random. Planters closer to NPC set location are worked.

My friend, I created a section that specifically outlines what I found - It does not mention planter randomization
Originally posted by Shrub:
A farmer randomly selects what slot; Which individual crop to work on in a plot.

In fact, I've been observing for the wrong behavior this whole time as I presumed you had added more NPCs before becoming the ultimate slave-lord :p The misunderstanding was worth it though, we've learned a lot~

There's just a smidge more science left, as with all this knowledge I believe I've found peak efficiency. I'm sorry for hijacking this bug thread for science, but we're SO CLOSE.

During my tests I had matched each planter with 2 farmers - in one test there was an overabundance of workers but it never made things faster. In fact, it made things slower and your observation on work proximity was the key to fixing that.

First, note: NPC's take 20 seconds to complete a job. This begins at the moment the NPC stops at the job site. There may be some amendment for NPC's that are stuck as I've seen Cassie complete work while stuck walking under a platform, but my tests consistently showed that the 20 second mark began once they arrived, not when the carrot appears over their heads.

So ironically if you had too many NPC's at a job site they might find jobs clearing up while they're at the opposite side of their territory, forcing them to wander and adding upwards to 10+ seconds on their work time!!! They'll do this even though a job in front of them might clear up while they're walking!

And so for maximum efficiency, tightly place a limited number of planters near home doorways and probably never use large planters. I'm not great at math, but even at 1/4 vs 2/8 odds the former is way better for its focused dedication. Add 4 more plants and despite the additional labor, they are unfocused and can both grow the same corn 5 times in a row.

We are also working with the ever marching time so plants will die and NPCs will inevitably pick the dead plant, wasting 20 seconds not growing plants; Not harvesting plants.

Buff farmers :UDG_Heart:
Last edited by Shrub; Jun 20, 2024 @ 1:34am
sh23586403 Jun 20, 2024 @ 4:03am 
I CAN'T SEX WITH MY GAINT
bugibop2 Jun 20, 2024 @ 11:29am 
A merchant (whom I collected piece by piece) disappeared in the underground laboratory, he can't be spawned or found anywhere on the map.
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