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<<C Tier>>
Niels: In recent testing, it turns out that shielding them prevents the self-stun (described in their passive, but I know it doesn't feel intuitive; I was surprised myself), With Palulu or even Miki on the same team, the damage output of this hero can be fully realized.
Peiniang Zhu: I understand the grievances here, she requires a specialized ADC with lots of gold stuffed into them (mostly so you can stack lighting charges on one enemy, finger another, then pop damage on the stacked hero to get good damage on both). She actually works very well with Gang because, after placing the finger, Gang's next big AoE will have all that damage considered for the finger.
Same concept with Shougong Lei's 'Thunderstrike'; it's notable that both Zhu and Lei have in-fight passives that magnify damage (and they are both lightning using bird people; definitely feels like dev role-shipping, alike Xayah and Rakan from LoL)
Frank: Hard agree. Not much to say here. My biggest grievance is that his cards typically have heroes attack him without the potential to miss; which is awful when you have no armor. The worst card of this lot is the 3-cost one (need to add name later) which Frank can miss but the opposing heroes cannot; he is not even a damage character so this card slot feels wasted.
Miki: Hard agree; other than the synergy with Niels explained above (as Chick Running can grant shield to Mid), it's hard to find a proper place for this hero. I swear he got buffed recently; and I'm tempted to try games pairing him with DMG buffers like Kid and Dylan to see if his team fight capabilities can be realized, making his passive actually invaluable.
<<B Tier>>
DeepSpace: Hard Agree with you. I feel they work best with Dylan supp; who can offer the squishy ADC damage, farming (gold), and health buffs.
Elemi: Many characters in this game have trade-offs for their unique traits; Elemi simply gets better with isolated targets and still attacks twice each round. She can co-ordinate with any Supp on the roster and makes for an amazing Mid who can essentially initiate on her own.
Xiangxi Ke: Hard Agree; which is why she needs help ending the game early. Lots of other draw/recycle and discard effects (most notably with Paisai's sacrifice rune) can help her pump out damage with Old Time
Aurelio: I think this take varies depending on what role you want your jungler to satisfy; if you want pure damage, sure she isn't the best. But, in terms of stealing jungle camps from the opponent and acting as a tanky frontline for her team, she accels. Team comp dependent, but really, she just needs a carry on the team.
Palulu: Theres a fun interaction with Omaha where, because the bird forces both to the back rank and cannot be shielded, she shields both herself and him in 2v2 fights botlane. She prioritizes melees, but not exclusively. Plus, her shields are invaluable to buff the damage output of Niel and Bariel (which you could mid and jung respectively)
Wolfgang: Unless they removed the card, I believe he still has the 2-cost that increases damage to turrets. (going to verify later) And Stealing health is pretty significant. I'd rethink this position on your tierlist.
Fatty White: Mm, this guy is a mixed bag of goodies. Each part on it's own looks great, but I'm not sure if he is built for an offensive comp or a defensive one (focus on the armor shred and lane push cards, or the armor buffing ones?)
There are better defensive and offensive supports; and he feels terrible Top or Mid. That's my hot take.
<<A Tier>>
Wukong: This is a very fair position to hold and I feel once the devs change how he handles in-lane (i suspect they will since he is designed to be a counterpick); I would agree with you. As it stands, I don't see him lose laning phase and he always is a good tank even without buffs. Just very solid in my eyes.
Bariel: Hard Agree. Not much to say here.
Omaha: Hard Agree. Not much to say here.
Tiger Boy: Mm, stuns are really good and Whimsical is a powerful card. I do need to playtest this pick more and adjust my tierlist. Thanks for the insight.
Dylan: Definitely, this character can single-handedly turn one of your weakest champions into a carry, if you pump em full of his buffs. Best playtesting character too, if you wish to see what a particular champion might look like with buffs x3
Kid: The only thing holding Kid back is that he's a melee and needs to be in the right comp where 'Amnesty' and 'Conviction' are used to their full potential; that's why i slotted them into B personally, but I get your point.
Hakuna: I do need to playtest this champion more, and I appreciate your insights here. Not much to say as you covered it.
Paisai: I grow to love this support more and more, the heal card is coupled with a recursion effects, the 0-cost is so freaking unique (discard synergy that also lengthens fight, very unique). Hard Agree.
Shougong Lei: Personally, I find it hard to slide any ADC or Supp into S-Tier; in my mind, that tier is reserved for solo carries who need to be banned or counter-picked outright. He will always rely on at least the right support to function well, just by nature of being an ADC contesting against an opposing ADC/SUPP; otherwise I agree with your sentiments and the current placement at A.
<<S Tier>>>
Gang: This champion needs alot of gold pumped into them to function well, and often hurts his team just as much as the enemy. It's hard to place explosions where there is no collateral damage. Yes, he has great pay-offs but he's just volatile enough that I wouldn't run him in every comp given the chance; thus, in my mind, he cannot be S-Tier, maybe high A-Tier (especially being an ADC)
Kamataichi: I do need to playtest this pick more. Your positioning on the tierlist may be very apt. Thank you for the insight.
Justice: I AM JUSTICE. Enough said. 25% execute is broken; they need to nerf this to 15% and I still wouldn't budge them from S-Tier personally. Great cheap draw cards, amazing passive, contests in-lane favorably. Hard Agree.
Zealot: I used to have this hero in S-tier; but after nerfs, now the damage taken by himself and clones is shared, so he is no longer a pseudo-tank. Still, great roaming, jungle clearing, and ganking; very much a high A-tier but he can be taken out nowadays.
Lubos: IT'S TIME TO D-D-D-DUEL. Infinite initiate until someone dies for 5; that alone is impressive. The ability to cover for a lane in case they get ganked, or set up for their initiate, for 2; that pushes him into S Tier for sure. Hard Agree.
CONCLUSION
Once again, I sincerely appreciate you posting your tier list; I look forward to play testing many of these picks that I didn't consider before, and have ideas for new specialized team comps.
Thank you.
Rapid Shooting is better as an "ender" after clearing out bot lane. It hits up to 4 times and deals +1 additional damage to turrets, which means it is the best card in the game cost wise for destroying them. When a tower is destroyed it gives shared gold to everyone on the team.
https://streamable.com/pdlf2f < Example case for optimal usage
As for wolfgang, he only steals the 10% attack, and 20% armor, No health. If he stole health, I'd probably move him to A or S tier in a heartbeat.
I completely forgot to mention the shield thing for Niels and that can make him better, but his spot is actually partially influenced by a champ in league 2 who can do teamwide AoEs... better to some degree. And knowing that exists puts a bit of a blot on him for me.
About Tiger Boy and his whimsical card, it says it stops card draw, but it actually stops ALL card finding, including Summoning. Otherwise I'd actually consider him for S Tier(Although I still think he's not gonna leave A)
As for Gang, the only change I ever do, is increase the back threshold on my Bot and Support to 35% instead of 25% and I never have any issues about him doing enough damage to myself to be worried. If you couldn't change that, I'd probably agree he's an A tier at best. Not to mention that he's honestly the Bot i use the most and find the most success with. I personally struggle to pick other bots over him due to how much success I find with him.
But honestly that's just another reason I love this game as a whole so much is the small bits of customization you can do like picking the jungler's starting route as well as the HP Thresholds for backing.
Thank you so much for reading it over and giving your own personal insights. I fully expect many to disagree with both my Palulu and Niels placement as well as possibly my Aurelio. I'm looking forward to the full release, and all the new heroes it will bring. I personally can't wait to try them all, at which point I'll probably have to just do this whole list over again. :D
Honestly, fair enough point. I usually try to use most of my attack cards before my initiates and rely on the heroes pushing to do damage to towers. That may change how I feel about her going forward, and I'll have to give it a couple runs to try.
I would say a fair bit of your list is at least fairly close to how I'd view most characters. There are a few outliers though.
Niels - A (higher end).
So much potential. With items I think he's borderline S. The only reason it's borderline for me is because he needs that first item to be fully self sustaining and a hero with farming speed makes that infinitely quicker to reach that point. The need for a qualifier is the reason I'd keep him high A. A bunch of characters can enable him before that though. Bart, Palulu, neils and such.
Miki - A (Lower end)
His cards are great. His shield card gets him into position to help pounce on a mid gank even if he hasn't drawn his own powerful fight card, which can be fairly rare from a top laner. Seize is an excellent card gained for free and he enables an increased probability of gaining that card as well. His damage is kind of crappy, but he's actually quite tanky. I see him as a support tank that does the job very well. He also makes it easier to use a glassier bot lane since you know he will basically always be available to function as another target for potential tanking. I actually ban him sometimes
if he's higher level simply because he can sometimes change the early game and slow down the snowball I'm always looking to build.
Aurelio - A (HIgh and low S after items) This character is incredible. Other than Justice and Lubo, I would say Aurelio gives the highest upfront value compared to most other heroes. Her cards are just so good. Flame assault is expensive, but the dynamic nature of its turn limit is amazing. Just having your jungle in bot lane means you get 5 turns out of it. You can pull it for free with protagonist which is already a useful card, and the creeping card is extraordinary. She is surprisingly tanky and can deal good damage fairly quickly and that gets better as the game goes on. With items it's even more insane. Get a few crit items and her flame charges just become immediate profit. Also her versatility is impressive. I've used her as a battery that fed most of her gold to another carry and basically created her own giant snowball, and I've also used her as a mid laner that would start big fights before team battles and essentially guarantee dragon wins with no effort. She brings too much to the table for me to see her as anything but S. Only reason I'd keep her at A before items is because she is just so much better once items come around. Items alleviate some of the weight put on her flame changes and make them mostly just profit and the value of her creeping power grows significantly.
Zealot - S (low and A high after items)
I generally agree here with a qualifier. Zealot is pretty great before items are implemented. The extra targets can make it pretty annoying to confirm a kill against him depending on the fight conditions. He does scale quite well over time too. His problem is that the 3 bodies can turn him into paste in a number of different ways. AoE counters him hard. The extra bodies can be a detriment if he's functioning as a main carry since it means he is likely to get hit a lot. If the AI ever actually built for crit he would explode constantly. Still, he's definitely strong and his 1-2 punch is amazing especially with some player traits making it damn near free. One thing that keeps him up there though is the synergy with a bunch of characters. Palulu for example is rather funny combined with him. So much shielded meat.
Palulu - A (Mid)
I actually think she's pretty great. I like to use her in bot lane with bariel or with a ranged character. If you do ranged then she shields both characters and increases overall longevity without needing an actual tank. If the matches need to go to the late game full team fights then she does work and it's hilarious. If her cards weren't so expensive I'd probably put her higher, but even the cards are pretty great. The Travelers card can be great for keeping characters healed and for increased farming especially with the player trait that already does that when beneficial effects are cast on an ally. She's probably the best character to take advantage of that hero trait too. You can stack her shields so that the basic shield is broken before the travelers shield takes damage as well, which increases the longevity of the farming buff. She supports extremely well. I've never actually tried her in mid and don't think I'd want to though. She doesn't really need massive gold farm to do her job so I don't really see a point for that. Her synergy and countering potential is funny too. Bariel and Niel can become gods with her. Anyone with a stun, like Tiger Boy, is rendered borderline useless with her on the opposing team too.
Wolfgang - A (mid-low)
He does take time to get going and I honestly haven't really used him much myself. That said, against anyone not named sun wukong, he's probably going to have an advantage on the field. He is fairly tanky, hits pretty hard which can grow pretty quickly, and has some rather powerful cards. That said, I have only really seen him do well in top lane. He is the only character top lane that has gone pound for pound with Justice. Otherwise it's always a top lane steamroll. That said, since I have barely used him, this is more based on what I've seen from the AI.
Gang - (Probably A)
I have literally never used him so I can't say much about him either way. His cards look interesting and he definitely has potential though. The big reason I think he just can't be S though is because the AI is absolutely horrendous with him. Every single time he is in the game it's a quick and easy win because it basically becomes 5v4v1. His ramp up requires particular actions and circumstances that lead to a pretty big qualifier before he can really reach his potential and the AI simply cannot use it. If you look at everyone else you have in S, they all have power with very limited requirements needed to reach it. What requirements they have, are straightforward and easy to reach. Gang is not that. Based on his cards and ability I'd guess he'd fall into A for me, but it's just too extreme a difference between player vs AI for me to label him as an S rank powerhouse. He's like Shougong Lei. Lei is my favorite nuker and is extraordinary, but his card costs can definitely be more limiting. The negatives they both have don't stop them from being extremely powerful, but I'd say it's enough to limit them both to Strong A's.
Also, Lubos and Justice probably deserve their own tier. They are, quite literally, never the wrong choice. I'd say they still lap the other characters you have in S tier.
All I can think of for now.