REYNATIS

REYNATIS

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MIKA Sep 15, 2024 @ 6:49am
Ultrawide support is deliberately gimped.
So I have an ultrawide system.
I start the game, select the correct resolution, enter the game and I get this:

https://steamcommunity.com/sharedfiles/filedetails/?id=3331593756

The game renders ultrawide just fine, but the devs have intentionally added black images on top of the screen, on any resolution that goes beyond 16:9.

My system simply uses a larger display than what the devs though anyone would have, which is why the black images don't stretch as far as the display itself, letting you see that the game otherwise renders just fine underneath.

Way to get your game taken off my wishlist.
Last edited by MIKA; Sep 15, 2024 @ 6:54am
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Showing 1-9 of 9 comments
common japanese pc port. it's like they still don't know pcs aren't consoles
MIKA Sep 16, 2024 @ 3:05pm 
Originally posted by Shameless_W:
common japanese pc port. it's like they still don't know pcs aren't consoles
If that's all it was, it would still be "fine".

This is the devs going out of their way to ruin ultrawide, for... reasons?
Sindex Sep 18, 2024 @ 3:45am 
Originally posted by MIKA:
Originally posted by Shameless_W:
common japanese pc port. it's like they still don't know pcs aren't consoles
If that's all it was, it would still be "fine".

This is the devs going out of their way to ruin ultrawide, for... reasons?
It probably bugs out in some areas so instead of fixing it they just did this.
MIKA Sep 18, 2024 @ 10:20am 
Originally posted by Sindex:
Originally posted by MIKA:
If that's all it was, it would still be "fine".

This is the devs going out of their way to ruin ultrawide, for... reasons?
It probably bugs out in some areas so instead of fixing it they just did this.

Here's the thing.

This is the Unity Engine. Unity is programmed to accommodate weird resolutions out of the box, since it started out as an engine for making android games.

Unity is the only engine where you can manually stretch the game window to whatever you want and the engine won't stretch, but instead adjust itself and start rendering at that new resolution.

I've done this for tens of Unity Engine games and the only real "glitching" you see doing this is either the 2d UI scales incorrectly or you're now able to see the shortcuts they've taken with animating things off-screen (Stationary/T posing NPCs that should be running or fighting, NPCs appearing/disappearing out of/into thin air, etc.).

This is not a technical issue, this is a conscious choice.
Last edited by MIKA; Sep 18, 2024 @ 10:34am
Sindex Sep 18, 2024 @ 11:44am 
Originally posted by MIKA:

This is not a technical issue, this is a conscious choice.
Well yeah, it's mainly a Switch game with a low budget and a PC port.

They are not gonna spend extra resources on something only 10 people will complain about.

Not saying that this is the right thing to do, but such a bandaid solution is an expected one, especially from a small Japanese studio.
Kate Hanami Sep 18, 2024 @ 3:32pm 
Originally posted by MIKA:
Originally posted by Sindex:
It probably bugs out in some areas so instead of fixing it they just did this.

Here's the thing.

This is the Unity Engine. Unity is programmed to accommodate weird resolutions out of the box, since it started out as an engine for making android games.

Unity is the only engine where you can manually stretch the game window to whatever you want and the engine won't stretch, but instead adjust itself and start rendering at that new resolution.

I've done this for tens of Unity Engine games and the only real "glitching" you see doing this is either the 2d UI scales incorrectly or you're now able to see the shortcuts they've taken with animating things off-screen (Stationary/T posing NPCs that should be running or fighting, NPCs appearing/disappearing out of/into thin air, etc.).

This is not a technical issue, this is a conscious choice.
amazing, every thing word of what you just said is wrong
no, unity does not do any of that at all
and no, unity wasn't made for android, it was made for MACbook before OSX, so I don't know where you got any of that information from, but it's 100% not correct
Oh boy, another ultra wide ♥♥♥♥♥♥♥♥ topic. These individuals are so insufferable lol
RagnaXBL Sep 27, 2024 @ 8:40am 
Originally posted by Sindex:
Originally posted by MIKA:

This is not a technical issue, this is a conscious choice.
Well yeah, it's mainly a Switch game with a low budget and a PC port.

They are not gonna spend extra resources on something only 10 people will complain about.

Not saying that this is the right thing to do, but such a bandaid solution is an expected one, especially from a small Japanese studio.

10 people? i see this complaint on nearly every port of a japanese made game
ØGThor Sep 27, 2024 @ 12:13pm 
I've come to expect this from pretty much any non triple A japanese title. just wait for a fix, there's always one.
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