Freespace 2

Freespace 2

Hyp3rZ3r0 Jun 7, 2014 @ 5:04am
Freespace 2 vs Freelancer
How is this game to Freelancer?
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Showing 1-15 of 16 comments
Hyp3rZ3r0 Jun 7, 2014 @ 5:11am 
Nevermind, i see its not openworld,
Curse MS for not having Freelancer on STEAM
Last edited by Hyp3rZ3r0; Jun 7, 2014 @ 5:12am
c0Zm1c Jun 7, 2014 @ 5:17am 
If you haven't played it yet, Evochron Mercenary is 'open world'.

http://store.steampowered.com/app/71000/
General Battuta Jun 7, 2014 @ 8:53am 
FreeSpace is a much better space shooter than Freelancer, and a much worse open world/trading game (because it isn't one).
HunterKiller Jun 8, 2014 @ 2:55am 
Originally posted by General Battuta:
FreeSpace is a much better space shooter than Freelancer, and a much worse open world/trading game (because it isn't one).
You are ouot of your mind. Freespace will never compare to Freelancer at all. Freelancer was and still is the best space sim ever created. I've played it since beta and for the last 11 years and still play it everyday at one point or, another. I've created my own mod for the game and have 100's more in storage for Freelancer. I run servers for it for better than 4 years. It's totally F2P and there's still a lot of servers running this game, unlike Freespace. You're a fool to even claim that, FS is better than Freelancer.

Originally posted by c0Zm1c:
If you haven't played it yet, Evochron Mercenary is 'open world'.

http://store.steampowered.com/app/71000/

I didn't know they had this game on Steam? Then again, I never searched for it since, I already have it.
Last edited by HunterKiller; Jun 8, 2014 @ 2:57am
Solo Queue Pixy Jun 8, 2014 @ 4:36am 
You're a Freelancer fan. Good for you, but you might as well be comparing apples to oranges. Unlike the FreeSpace mod community, the Freelancer community is multiplayer-centric, and you'd be a fool to imply that multiplayer is the final word in good gaming.

What FreeSpace excels at that Freelancer can't even touch is in the singleplayer. Freelancer doesn't have the tools to tell much of a new story, let alone multiple masterpiece-level campaigns. I've been Edison Trent. But I've also flown with optimistic dimension-hoppers, snarky duct-tape freaks, pilots on the run, backwater aces, countless heroes, black ops, mercs, incomprehensible aliens, and a bunch of different anime characters. I've played dramatic military stories, humorous shenanigans, popcorn flicks, and psychological horror (yes, in a space sim). The past fifteen years have seen a lot of tales told, and the possibilities increase by the year.

People mock linearity. But where there's a track, there's a meaningful destination, and a good ride designer can make every moment of it engaging. Battuta would know. He made me feel fear, elation, and rage, just as he planned. He told me a story I'd pay money to read, and it hasn't even been finished yet. It's neither multiplayer nor open, but it's far from being bad.

You're out of your mind if you think everyone wants to play an MMO. Just because something else doesn't scratch your itch doesn't mean you have to be more opinionated than a political rally.
DCBenton Jun 8, 2014 @ 4:56am 
Originally posted by HunterKiller:
Freespace will never compare to Freelancer at all. Freelancer was and still is the best space sim ever created."

Troll detected! Freelancer doesn't even have joystick support. :D
Deathsnake Jun 8, 2014 @ 5:01am 
Freelancer is a Privateer style trade action game open world. Freespace is a space combat simulation and you serve in the military and fight from mission to the next mission. Here you have to config your shipsenergy and management.
Wyrtt Jun 8, 2014 @ 5:15am 
fREELANCER IS Arcade while freespace is sim
Xeno-Life-Form Jun 8, 2014 @ 5:46am 
Freelancer is a great game, I really like it, it's a great open-world with trading, factions & stuff, has an active multiplayer mod scene and overall a ton of feature FS Open can only dream of (so far), but with regards to the space shooting part, Freespace fares far better in my opinion.

Let's compare the base game first, if you want we'll get to mods later (because that's where things get tricky and potentially subjective AND my FL mod knownledge if a bit out of date).
I've also included a tl;dr section at the end :)
Stock Freespace warships boast an impressive array of diverse weapon systems:
- You've got low powered laser turrets - which in were about as effective vs fighters as the Wing Commander laser turrets before them and the stock (unmodded) capship turrets in Freelancer after them. In the end, these are more useful to shoot down incoming bombs than fighters.
- You've got flak guns - fast firing turrets with area of effect projectiles that even very agile craft have trouble avoiding.
- Anti-fighter beams that fire instantly, bypass shield entirely and whack your craft around.
- Anti-capital beam weapons, the big brothers of the above that warships use to fight each other.

Stock Freelancer warships have:
- Low powered laser turrets - as mentionned FS 'blob' turrets aren't much better.
- Low powered anti-ship weapons, correct me if I'm wrong, but in the base game gunboats and Liberty cruisers were the only ship with such dedicated weapons - which tended to be all around worse than any single one of your weapons.
- Anti-fighter missiles, which weren't much more effective than fighter-mounted missiles.
While this gives fightercrafts more agenda and control over the battlefield, it makes unscripted capship-to-capship combat silly at best.

Stock Freelancer fighters have:
- 3 types of shield which work on a damage type / armor type system (ie. lasers do limited damage to graviton shields).
- 2 types of missiles: fast & agile with poor damage value vs slow & low turn rate with high damage value.
- A wide variety of weapon types (laser, plasma, particle, tachyon, photon, pulse, neutron & whatever nomad & lvl 10 gun types are supposed to be) & several subweapon types & stats (for instance Rheinland-style fast firing tachyon guns vs Outcast(?) slow firing tachyon guns). On top of my head, I'd say the range varies from 500 to 1000+, with weapons having on average between 600 & 750 with varying projectile speed and energy consumption. Apart from pulse weapon, which a specialist anti-shield gun, weapons are designed for dogfighting.
- 3 types of fighter (light, heavy, very heavy) and 1 type of freighter. Fighters are primarily distinguised by number of gun placements and whether their turret is on top or on the rear. Speed, acceleration, toughness and turn rates are mostly interchangeable between ships of the same class & level, making the differences between ships mostly cosmetic. Gun placement itself is also irrelevant since your weapons automatically aim at wherever you are pointing.
- 2 types of utility weapons: the pretty neat cruiser disruptor missile and the torpedo launcher. The first torp launcher you get is kind of a joke, having roughly the stopping power of 2 'slow' missiles, though the late-game sunslayer is a bit better (although you can't have until after you've finished the game and therefore won't be fighting capships anymore). The cruiser disruptor is far more useful to prevent opponents from running away :)
- Destroyable ship weapons and ship parts.

Stock Freespace fighters have:
- No strictly defined weapon or shield types, though individual weapon effectiveness again hull, shield and subsystems very between weapons. Dogfighting weapons, including anti-shield specialist vary in range & speed about as much as FL's guns. In addition to standard guns, you've got a kinetic gun which allows you to whack fighters around, an anti-subsystem gun and a long-range anti-hull gun with an annoying camera-shake recoil effect, but is excellent for taking out turrets & subsystems on capships (and, obviously, damage their hull).
- Missile types come in a very wide array of types: short range dumbfire rockets, easy-to-deflect heat seeker, hard-to-dodge apsect seekers, long-range game breaker, 3 bomb types with distinct roles (anti-subsystem, medium damage all-purpose bomb & high damage slow bomb), cluster bombs (things with sub-submunitions), gimmicky kick-me-off-the-server EMP and swarm aspect seeker (good vs bombers & cruiser/gunboats).
- (mostly) 3 fighter types & 2 bomber types. Interceptors that zoom around the battlefield filling bombers & bombs; jack-of-all-stats space superiority; agile-but-fragile advanced space superiority; slow heavy fighters w/ tons of missiles and/or guns; slow-ass heavy bombers and I'm-almost-a-fighter light bombers. Also, since there isn't any auto-aim in FS2 retail, where the guns are actually placed on your fighter can be pretty important.
- Destroyable subsystems; you can't destroy shields or individual guns, but damaging the weapons subsystem will prevent the enemy from firing. Other notable subsystems are sensors, coms and engines (a destroyed engine means your ship can't move).


tl;dr version:
FL capships are mostly there to look pretty (or ugly, depending on your tastes).
FS2 capships are there to shape the mission and actually serve a purpose in universe.

FL fighters are well balanced, but overall lack variety beyond their appearance.
FS fighters are rather varried, though not always well balanced.
Xerxes Jun 8, 2014 @ 5:58am 
Freelancer isn't a space sim tho, Freespace is.
c0Zm1c Jun 8, 2014 @ 6:11am 
Originally posted by Xerxes:
Freelancer isn't a space sim tho, Freespace is.
Space sim is a very broad genre, covering not only Freespace and Freelancer but also games like Kerbal Space Program.

http://en.wikipedia.org/wiki/Space_flight_simulator_game
Wyrtt Jun 8, 2014 @ 6:32am 
Originally posted by c0Zm1c:
Originally posted by Xerxes:
Freelancer isn't a space sim tho, Freespace is.
Space sim is a very broad genre, covering not only Freespace and Freelancer but also games like Kerbal Space Program.

http://en.wikipedia.org/wiki/Space_flight_simulator_game
errr no.Fligt Simulation is simulation. You use joystick, lots of buttons. You deal with inertion, ship damage and etc. Kerbal is simulatin of space program , nor figter sim.
By your logic war thunder and world of planes(?) both sims. And only thunder is a sim
General Battuta Jun 8, 2014 @ 6:33am 
FreeSpace 2 is a linear, mission-based space shooter. It's much better at being an awesome action game with an epic story than Freelancer is.

Freelancer is an open-world sandbox game with an economy. It's much better at being an exploration and trading game than FreeSpace 2 is.

They're both good games.
c0Zm1c Jun 8, 2014 @ 6:41am 
Originally posted by wyrtt:
Originally posted by c0Zm1c:
Space sim is a very broad genre, covering not only Freespace and Freelancer but also games like Kerbal Space Program.

http://en.wikipedia.org/wiki/Space_flight_simulator_game
errr no.Fligt Simulation is simulation. You use joystick, lots of buttons. You deal with inertion, ship damage and etc. Kerbal is simulatin of space program , nor figter sim.
By your logic war thunder and world of planes(?) both sims. And only thunder is a sim
Space flight sim is any game involving the simulation, realistic or otherwise, of space flight. It doesn't have to be combat oriented.

War Thunder and World of Planes are not set in space.
Last edited by c0Zm1c; Jun 8, 2014 @ 6:42am
Wyrtt Jun 8, 2014 @ 6:47am 
Originally posted by c0Zm1c:
Originally posted by wyrtt:
errr no.Fligt Simulation is simulation. You use joystick, lots of buttons. You deal with inertion, ship damage and etc. Kerbal is simulatin of space program , nor figter sim.
By your logic war thunder and world of planes(?) both sims. And only thunder is a sim
Space flight sim is any game involving the simulation, realistic or otherwise, of space flight. It doesn't have to be combat oriented.

War Thunder and World of Planes are not set in space.
Sigh///
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Date Posted: Jun 7, 2014 @ 5:04am
Posts: 16