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What I did under misc command ( -width 1920 -height 1080 ) and in gameplay press + till full screen and OpenGL
WARNING D3D IS TERRIBLE MESS WITH BROKEN TEXTURES.
So please use OpenGL
Everything look good in gameplay...
I even try use -aspect 1.78 for my 16:9 but that cut line on the bottom...so I don't use...with this
dude ive tried everything and i still get the same error no matter what i try. this game wont work on windows 8.1 pro. i wasted money on this game and cant get any support for it
http://www.descentforum.de/commandline.htm
Simply let it translate to your native language. A lot of useable startswitches are described there.
C U in da mines :)
When I load up a savegame, the game goes back to 640x480, 4:3, filling the vertical of my monitor but not the horizontal, but the aspect is correct (everything is squished.) I can raise the res to 1600x1200 in the in game menu, but its still 4x3 and squished, unless I get rid of the aspect commandline then its just 4x3.
If I use openGL with the commandlines, it all works perfectly (after hitting the plus key a few times to zoom it in), but I really like the look of the 3dfx glide better. has anyone had success getting high res 16x9 correct aspect using the wrapper?
I have an EVGA GTX780
Heres what it looks like[imgur.com]
If you own any of those games on GOG (I think Carmageddon 1 and 2 on GOG also use nglide) you could try looking through their settings and see if they do something differently?
Unfortunatley when using glide on surafce areas of the game I get lower FPS and horrible audio stuttering. it goes away if I go back inside. I do not have this problem when using openGL or Direct3d. But OpenGL looks like poop (compared to glide) and Direct3d has all kinds of graphical glitches.
They are working on updating Descent 3, so hopefully a future update will use better graphics on OpenGL and/or Direct3D. As well as adding OpenAL/surround-sound audio support.