Frostrain

Frostrain

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Serulin Jan 13, 2024 @ 1:35pm
Zeal?
tutorial never explained Zeal, I have no idea what it does and if it is worth getting
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Showing 1-10 of 10 comments
Hourendous Jan 13, 2024 @ 2:53pm 
All I know of Zeal is the final tier building does something based off of how much of it you have, past that I also have no idea what it does.

Same with Training in my case, yet to figure out what training actually does since its also never really explained/mentioned directly what it does.
Serulin Jan 13, 2024 @ 3:08pm 
Originally posted by Hourendous:
All I know of Zeal is the final tier building does something based off of how much of it you have, past that I also have no idea what it does.

Same with Training in my case, yet to figure out what training actually does since its also never really explained/mentioned directly what it does.
training tells you at the top that it converts directly into happiness. Though also seems to work as a bank if you get the full set?


I wonder what people have won with. Train speed seems almost mandatory since the higher polution drains so much as well as having the ice to contend with. Faster speed = more nodes you can explore and a longer train and faster rush through the final zone.

Training may be able to out pace it since training would seem to be exponential while the drain is linear, but idk if any if brotherhood or exec is fast enough, or any of the node based bonuses.
The Cakemeister Jan 13, 2024 @ 3:18pm 
Originally posted by Hourendous:
All I know of Zeal is the final tier building does something based off of how much of it you have, past that I also have no idea what it does.

Same with Training in my case, yet to figure out what training actually does since its also never really explained/mentioned directly what it does.
Zeal is a resource that builds over time, and the Propaganda car will (conditionally) give 3X zeal worth of happiness. I haven't seen any other use for it, but it's a pretty good use, I was almost able to outpace the storm and T3 pollution.
The Cakemeister Jan 13, 2024 @ 3:22pm 
Zeal is good if you can start building it early, but the religious faction lacking train speed is rough.
Amoras Jan 13, 2024 @ 11:40pm 
Getting the Front car going early wil win you the game 2 happiness per cycle adds up fast.

Training seemed to jump up and down around 400-450 and never go higher despite having the full set so it doesn't work exponential like you would think.
MindereakITA Jan 14, 2024 @ 6:33am 
Originally posted by Serulin:
Originally posted by Hourendous:
All I know of Zeal is the final tier building does something based off of how much of it you have, past that I also have no idea what it does.

Same with Training in my case, yet to figure out what training actually does since its also never really explained/mentioned directly what it does.
training tells you at the top that it converts directly into happiness. Though also seems to work as a bank if you get the full set?


I wonder what people have won with. Train speed seems almost mandatory since the higher polution drains so much as well as having the ice to contend with. Faster speed = more nodes you can explore and a longer train and faster rush through the final zone.

Training may be able to out pace it since training would seem to be exponential while the drain is linear, but idk if any if brotherhood or exec is fast enough, or any of the node based bonuses.
My run with Training was the easiest one yet with over 2k to spare at the end. The last tier of training has a nice compounding effect which stays relevant for late game. I also managed to win with full Zeal, but only just (0 left to spare) and I had higher train speed (I think 130% vs 80%). But I also started with Zeal relatively late so maybe building it up earlier would've made the late game better, but there would've been trade offs so hard to say without trying.
Blue Jan 14, 2024 @ 7:23pm 
Zeal: At 2 cars, each cycle, if only 1 passenger enters one of the yellow cars, that car generates 1 zeal.
At 4 cars, any Yellow cars that have a passenger will generate 1 zeal
The 4th car, the propaganda car, gives you happiness equal to 3x your zeal if only 1 passenger enters, but if you have the 4 car faction bonus, any passenger entering gives 3x your zeal.

Very strong secondary faction when using an entertainment or Red faction build
Last edited by Blue; Jan 14, 2024 @ 7:24pm
RollingZerG Jan 15, 2024 @ 5:37pm 
Originally posted by Serulin:
Originally posted by Hourendous:
All I know of Zeal is the final tier building does something based off of how much of it you have, past that I also have no idea what it does.

Same with Training in my case, yet to figure out what training actually does since its also never really explained/mentioned directly what it does.
training tells you at the top that it converts directly into happiness. Though also seems to work as a bank if you get the full set?


I wonder what people have won with. Train speed seems almost mandatory since the higher polution drains so much as well as having the ice to contend with. Faster speed = more nodes you can explore and a longer train and faster rush through the final zone.

Training may be able to out pace it since training would seem to be exponential while the drain is linear, but idk if any if brotherhood or exec is fast enough, or any of the node based bonuses.
I build up speed 3 until I can get full set of 6 white so I can change from speed to fast circle and can over-product even in storm (still have 8-9k left when I finished)
shin.satsuma Jan 16, 2024 @ 7:39am 
I did zeal by building up just two yellow cards and running (at one point all 5) speed cars, then switching over once I had a L2 propaganda house or whatever the t4 Zeal car is called. It runs similar to training, but slower build up and more luck involved. With a L3 collector car, it can easily match L3 pollution. Not my highest scoring completion, but...
Grigou Feb 3, 2024 @ 8:36am 
Originally posted by Blue:
The 4th car, the propaganda car, gives you happiness equal to 3x your zeal if only 1 passenger enters, but if you have the 4 car faction bonus, any passenger entering gives 3x your zeal.

Very strong secondary faction when using an entertainment or Red faction build

Even though you have the lvl 4 Children of Engine passive, the Propaganda car still needs only 1 passenger to activate the x3 bonus. Unless the Propaganda car is lvl 2, then the x3 bonus also procs when the car is full. And if it's lvl 3, then the bonus activates all the time indeed.
Last edited by Grigou; Feb 3, 2024 @ 8:45am
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