Substance Painter 1.x

Substance Painter 1.x

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Elowan 9. mar. 2014 kl. 14:51
Fill mesh (completly) with a material
Hi there,

maybe I have just not found it - but I like to have an option to fill a layer with a material.

Cheers!
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Jerc  [udvikler] 9. mar. 2014 kl. 15:08 
You need to create a Fill layer using the B icon on top of the layer stack.
Elowan 9. mar. 2014 kl. 15:13 
Ok, but I can only fill it with a solid Color - when selecting a material, it does not work?!
Jerc  [udvikler] 9. mar. 2014 kl. 15:33 
No, you have to manually affect the colors to each channel for now.
Elowan 10. mar. 2014 kl. 3:05 
"For now" = there are plans to change this in the future?
Sidst redigeret af Elowan; 10. mar. 2014 kl. 3:05
Jerc  [udvikler] 10. mar. 2014 kl. 7:05 
Yes, ideally you would just drag and drop a material from the library to your mesh or layer.
rauschundluxus 19. mar. 2014 kl. 8:24 
This should be a core feature, as it would allow the substances to stay intact, as long as you use masks for painting (layered materials workflow).

Here is a thread about the designer/painter workflow:
http://forum.allegorithmic.com/index.php/topic,888.msg4416.html#msg4416

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I would propose the following workflow:

apply substances in layers and only paint the masks of them

that would allow the substances to stay "intact", and it would fit the next gen non destructive layering workflow.

there´s a video about the "infiltrator tech demo", that shows a workflow like this, which again means painting masks:
https://www.youtube.com/watch?feature=player_embedded&v=R7WNcUotwSQ

this is what I am waiting for: the option to fill a layer with a substance, then just editing the mask. I read somewhere, that filling layers with substances will be available soon.

I think, this is the only logical way that substance painter should go, and I am a bit worried, that this obvious path does not seem to be in the center of the developers focus.
Jerc  [udvikler] 23. mar. 2014 kl. 8:54 
Don't worry, this is actually one of the main short term focuses :)
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