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Rapporter et oversættelsesproblem
Here is a thread about the designer/painter workflow:
http://forum.allegorithmic.com/index.php/topic,888.msg4416.html#msg4416
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I would propose the following workflow:
apply substances in layers and only paint the masks of them
that would allow the substances to stay "intact", and it would fit the next gen non destructive layering workflow.
there´s a video about the "infiltrator tech demo", that shows a workflow like this, which again means painting masks:
https://www.youtube.com/watch?feature=player_embedded&v=R7WNcUotwSQ
this is what I am waiting for: the option to fill a layer with a substance, then just editing the mask. I read somewhere, that filling layers with substances will be available soon.
I think, this is the only logical way that substance painter should go, and I am a bit worried, that this obvious path does not seem to be in the center of the developers focus.