Substance Painter 1.x

Substance Painter 1.x

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Mike Y 2015 年 8 月 19 日 上午 2:32
Curvature map baking from rounded geometry
When baking a curvature map from any rounded geometry (like cylinder side surface) the resulting map is white in these areas meaning any mask generators that utilize curvature map will need some tweaking in order to look right.
For example, I have an asset with some of the geometry (like antennas) having cylindric shape that I want to apply some smart material to, and on these rounded surfaces the wear mask generators will mask out the whole antenna instead of just some small areas, that means I will need to create another material with generators having lower curvature map weight for these details. Is there any other workaround for this?
发帖日期: 2015 年 8 月 19 日 上午 2:32
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