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You can invert an image by applying a Levels Effect to the layer and clicking the Invert Button.
We don't have an option to convert an image to greyscale.
Cheers,
Wes
I got some questions about certain features and if we might expect them in the future or if I missed them just like the level effects invert.
- extracting color channels from images (rgba)
- exporting in dds with dxt options (dxt1, dxt5, dxt5nm etc.)
- applying paint within the uvspace when I'm drawing strokes slightly outside of it in 2D space with a big soft brush
I found some reference to dds export to be added in Painter from an old polycount post but I'm not certain if that was implemented or maybe still in the works
- extracting color channels from images (rgba)
You can do this in Substance Designer, but not in Painter. However, you could create a custom substance effect that does this. We do have the mask ID where you can extract a mask from an color map. But I don' think this is what you mean.
- exporting in dds with dxt options (dxt1, dxt5, dxt5nm etc.)
We don't have dds support at this time
- applying paint within the uvspace when I'm drawing strokes slightly outside of it in 2D space with a big soft brush
We don't have an option for painting outside the 0-1 space. It doesn't continue to the other side.
I will check on these items to see if they are on the road map.
Cheers,
Wes
On that last one though I think I wrote that a bit weird, sorry bout that.
What I meant was within the 0-1 uv space if you have a large brush and cover a small portion of the brush on a uv face but you dont have the center of the brush within the face it wont draw on the surface
like this http://i.imgur.com/Wg8vabP.png
The red one is what I can't do and the green one represents at what point it will accept a stroke
So I cant use the edge of a soft brush to slightly darken the edge of a surface sort of like a vignette / ambient occlusion
For that issue, have you tried switching the alignment of the brush from tangent to UV or Camera?
http://i.imgur.com/jjFn1Xf.png
meaning its like the brush is disabled outside polyfaces within the 0-1 uv space, this doesn't allow me to use the edge of a brush.
In the brush - Advanced, if you set the alignment to UV, the falloff will work like you want.
Example Image [www.dropbox.com]
Thank you so much for the help :)