Substance Painter 1.x

Substance Painter 1.x

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Non-PBR Viewport?
I've had SP for some time, but I've been wondering if there is an option for a non-PBR viewport, or could this be added?
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Jerc  [vývojář] 16. pro. 2014 v 23.39 
Custom shaders can be written if you don't want to use a PBR shader.
For example this shader will only show diffuse+normal map for more stylized art:
https://dl.dropboxusercontent.com/u/9804576/SimpleColor.glsl
Jerc původně napsal:
Custom shaders can be written if you don't want to use a PBR shader.
For example this shader will only show diffuse+normal map for more stylized art:
https://dl.dropboxusercontent.com/u/9804576/SimpleColor.glsl
Do you perhaps know where I could find a Diffuse+Spec+Normal one?
Jerc, this doesn't work in 1.3.2

[GenericMaterial] FS compile log: [GenericMaterial] ------------------ [GenericMaterial] 0(342) : error C1060: incompatible types in initialization [GenericMaterial] 0(342) : error C1056: invalid initialization [GenericMaterial] Creation of the shader SimpleColor failed [GenericMaterial] FS compile log: [GenericMaterial] ------------------ [GenericMaterial] 0(342) : error C1060: incompatible types in initialization [GenericMaterial] 0(342) : error C1056: invalid initialization

Would it be too much to ask for non-PBR shaders, even just an extremely basic one such as this is supposed to be, in the default install?

I have a job in my inbox, I need to do it now - I don't have time to figure out how to write a shader just to paint some diffuse colour.

Back to Mari :/

Jerc  [vývojář] 11. bře. 2015 v 9.40 
I updated the shader, you can download it from the same link.
Adding a non PBR shader with specular is still a little tricky as we light the model through the environment map and not from actual lights like in regular blinn/phong shading models.
It works fine for the diffuse, not so much for specular highlights.
Splendid, thanks Jerc (so much nicer painting in SP)

Yeah understandable I guess. I'm not too bothered about spec or even bump. I tend to do a lot of simple matte painting for concept and pre-production work (and I can fake out the rest quickly with B2M). And tbh while PBR is definitely the future, it's still a luxury. Most client work (i.e. paying) is just cartoony (well, matte) type stuff. Maybe when I hook some more ambitious work that'll change.
Old Post I know but I think it's better then spamming the forum. :)
Does anyone have a last-gen shader for substance painter? (Cryengine - Diffuse/Normal/Spec/Gloss/Emissive) ?
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