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The current build of the mask generators don't use triplanar. However, you can modify them in Substance Designer to use the triplanar node. You can find the source files here.
C:\Program Files\Allegorithmic\Substance Designer\5\resources\packages
For the MG Dirt, you can use the custom grunge option to feed in a new grunge map. Before you use the grunge map, you would process it through the triplanar node.
Cheers,
wes
Is it a Substance Designer 5 compatibility issue?
Hi,
Hmm, it should be working. The substance engine 5 is supported now. Can you send me the sbs? My email is wes.mcdermott@allegorithmic.com.
Cheers,
Wes
Here is a version that will work when you publish the sbsar from Designer.
https://dl.dropboxusercontent.com/u/4595383/mg_dirt_Triplanar.zip
Cheers,
wes
https://forum.allegorithmic.com/index.php?topic=12077.msg52599#msg52599
I would appreciate any help.
Thanks!
Cheers,
Wes