Substance Painter 1.x

Substance Painter 1.x

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gv0zdysh0k Oct 22, 2014 @ 7:08am
how to render the view?
i really can't understand what for "post effects" ...if it's imposible to render the view in jpg or i shold make printscreen?!)))
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Showing 1-9 of 9 comments
SPTX Oct 22, 2014 @ 8:52am 
is not possible to render , printscreen the way
Is there way to fullscreen viewport at least? To increase size of screenshot.
SPTX Oct 23, 2014 @ 8:23am 
you can close all the windowos in the program, then you will have mutch bigger screen
sciengineer Oct 26, 2014 @ 1:02pm 
hopefully next version can render
wesm Oct 27, 2014 @ 11:00am 
Originally posted by ksk_fluc:
hopefully next version can render

We have this on the roadmap.

Cheers,

Wes
||Shox|| Oct 30, 2015 @ 11:04am 
Thanks wes, hope we can use it soon.
Hitpawz Oct 30, 2015 @ 8:19pm 
+1 on pushing this out. Not only do we need an "export mode" which is HUD free, but being able to render out higher than the monitor resolution is a must-have. Just like UE4's "High Resolution Screenshot Tool". Would be nice if it gave an alpha mask for the geometry vs the background which respected opacity.
wesm Nov 2, 2015 @ 9:39am 
Originally posted by Hitpawz:
+1 on pushing this out. Not only do we need an "export mode" which is HUD free, but being able to render out higher than the monitor resolution is a must-have. Just like UE4's "High Resolution Screenshot Tool". Would be nice if it gave an alpha mask for the geometry vs the background which respected opacity.

Its definitely coming : )
b Aug 14, 2024 @ 5:47am 
Originally posted by wesm:
Originally posted by Hitpawz:
+1 on pushing this out. Not only do we need an "export mode" which is HUD free, but being able to render out higher than the monitor resolution is a must-have. Just like UE4's "High Resolution Screenshot Tool". Would be nice if it gave an alpha mask for the geometry vs the background which respected opacity.

Its definitely coming : )
Is it still coming?
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Showing 1-9 of 9 comments
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