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From the layers channel, or elsewhere else?
Hi,
You need to switch the shader. In the viewport settings, choose one of the PBR shaders that includes opacity. There is alpha test and alpha blending shader. Once you switch the shader, you will see the opacity in the viewport.
Cheers,
Wes
I've done the above, but can't see the opacity, what am I doing wrong?
2. Above the channels, there's a PLUS SIGN on a tiny button. Click it and add an Opacity channel.
3. In this example, create a fill layer.
4. In the properties of the fill layer, you'll see color, height, op, rough and metal. Make sure OP is selected. You can now change the greyscale value with a slider, thus selecting what opacity this surface has.
You could also use any brush to paint opacity if you'd like, or make a mask and select which parts of the object is effected by this opacity value.
I was just missing the alpha shader, now it's working.