Substance Painter 1.x

Substance Painter 1.x

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UlringOfDeath Mar 28, 2015 @ 12:40am
Add Generator
I have a fill layer with a rust material. I added a generator but nothing is happening. I want the rust to be randomly placed over a metal material on a seperate layer. I also tried adding a black mask and still nothing. I am trying to get a metal paint with rust look.
Last edited by UlringOfDeath; Mar 28, 2015 @ 1:37am
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wesm Mar 29, 2015 @ 7:37am 
Originally posted by UlringOfDeath:
I have a fill layer with a rust material. I added a generator but nothing is happening. I want the rust to be randomly placed over a metal material on a seperate layer. I also tried adding a black mask and still nothing. I am trying to get a metal paint with rust look.

Hi,

The workflow is that the some of the generators need to be applied to a mask. If the icon is grey, then it needs to be applied to a mask. However, the rust generator will work on a color layer so you don't need to use the mask. Each generator needs to have mesh data input. These mesh inputs are the baked data such as curvature an ambient occlusion. When you look at the parameters for the for the rust generator, you will see map inputs that need to be set before the generator will have an effect.

If you are not seeing an effect, it sounds like the mesh inputs are not set. The inputs button will tell you which image maps are needed and these maps can be baked in Painter using the Bake Textures button in the Texture settings where you assign the additional maps.

Cheers,

Wes
UlringOfDeath Mar 29, 2015 @ 11:03am 
I will see what I can do. Thank you.
wesm Apr 2, 2015 @ 1:07pm 
Originally posted by UlringOfDeath:
I will see what I can do. Thank you.

No problem : ) Let me know if you have any trouble.

Cheers,

Wes
Jesse Pinkman Oct 11, 2015 @ 11:23pm 
I know this is a pretty old thread and I'm sure the problem is long solved, just wanted to add for anyone else trying to track down the problem that a lot of the generators (any of the ones that require edge detection) require that you have baked the normal/curve/ao textures using the panel on the left. Once they are baked, all the generators will work fine.
Aliashunter. Nov 7, 2015 @ 10:16am 
Thank you very much for this tip i was getting crazy.
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