Substance Painter 1.x

Substance Painter 1.x

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86 May 25, 2015 @ 9:40am
Textures aspect?
Hello Guys, while painting I found that all textures require to be an square to paint, otherwise they become distorted, there's any way to change this? So for example I'm using a texture to project on the mesh but if it isn't an square it does not show the image as it's.
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Showing 1-3 of 3 comments
wesm Jun 1, 2015 @ 12:39pm 
Originally posted by Fred:
Hello Guys, while painting I found that all textures require to be an square to paint, otherwise they become distorted, there's any way to change this? So for example I'm using a texture to project on the mesh but if it isn't an square it does not show the image as it's.

Hi,

In the Document settings, you can unlock the document size. Its the small lock icon between the width and height amount. This will allow you to enter non-square sizes. The icon is a bit hidden, so I'm sorry this is not apparent. Its easy to miss :)

Cheers,

Wes
86 Jun 1, 2015 @ 4:19pm 
Hello Wes,

Sorry I think I didn't expressed myself very well, I did this print so it can show you what I'm trying
https://dl.dropboxusercontent.com/u/13245425/Painter_aspect.jpg

Basically if image isn't square it does not display with correct aspect on stencil.
wesm Jun 3, 2015 @ 6:00am 
Originally posted by Fred:
Hello Wes,

Sorry I think I didn't expressed myself very well, I did this print so it can show you what I'm trying
https://dl.dropboxusercontent.com/u/13245425/Painter_aspect.jpg

Basically if image isn't square it does not display with correct aspect on stencil.

Hi Fred,

Oh, I'm sorry. I misunderstood. This is an issue at this time. You can't use non-square image in stencil. We have this on the list to address. I don't have an ETA, but it will allow for non-square in the future.

As a workaround, you could take your image in photoshop and place it in a square pixel size. Resize your image so that it fits within the square ratio. This will result in black bars at the top and bottom. Its not ideal, but you can still work with the texture.

Cheers,

Wes
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