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I think there is a confusion: so far UV space can only be within 0-1 space.
But you can import a mesh with different IDs (therefore different set of UVs) or an objects composed of different elements (once again with their own UVs).
for your second request, you can use smart materials to reappl a set of layers to another texture set (if it's what you were aiming for)
PS. The black masks generators for the non-working UV map won't let me select the corresponding curvature+AO textures in the Image Inputs, I see the baked textures, but when I select them the thumbnail keeps showing only a red X.
Maybe you can start a new thread here or on our official forum:
https://forum.allegorithmic.com