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For the 2D view painting, if you set the brush alignment to UV, this should fix the issue.
Cheers,
Wes
Thanks for the tip, actually changing alignment to UV does not work, but I found that changing size space from object to viewport or texture does the trick.
Cheers,
Fred.
Ah, sorry about that Fred. That is what I meant. I had it backwards : )
Cheers,
wes