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Fordítási probléma jelentése
You may have mispelled event viewer. You may also type eventvwr.msc if typing event viewer doesn't work.
You may be using Windows Home or Windows Home Premium version if typing event viewer didn't work, you should check. I'd guess that none of the developers here test on a Home or Home Premium version of Windows, so program reliability may be questionable. The developers are probably using Windows 7 Professional or Ultimate on the machines they test on.
But seriously, the application has to print a crash log for it to be able to send one in, so why can't the developers just tell me where it is so I can copy it here? This is kind of frustrating.
If you have nothing in Event Viewer, it can be a bit more complicated. Substance Painter doesn't seem to register all crashes that occur. If you right click the taskbar and click taskbar manager, then click on the performance tab, then start substance painter, you can watch for spikes. Also, try clicking on the processes tab and starting substance painter to see what is happening. It's common to spike out on memory or processor. Instead of watching substance painter, watch the taskbar manager all the way up to the crash.
Now it is possible to log a problem program on a run, but the advice above is usually the first thing to do... even before looking at the event viewer.
C:\Users\...\AppData\Local\Allegorithmic\Substance Painter\
Seems like there's a null-pointer being accessed somewhere...
I hope the developers get this fixed for you soon.
My log happily says:
I have a mobile Firepro myself, and after AMD merged mobile Radeons and mobile Firepros into the same driver, then started telling programs that you're running a Radeon instead of a Firepro, well, who knows what kind of oddness that causes. Last real mobile Firepro driver for my 7000 series was in 2012.
This is the crashlog:
[INFO] <RunTimeInfo> build-number: 285
[INFO] <RunTimeInfo> cpu-model: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
[INFO] <RunTimeInfo> memory: 8159MB
[INFO] <RunTimeInfo> os-version: Windows 7
[INFO] <RunTimeInfo> software-version: 0.3.0
[INFO] <RunTimeInfo> sources-version: 1ec5e7f9df5a904c28b669d9af99f18656ed60a7
[INFO] <Qt> "[DBG INFO][SHELF AGENT]" Resources crawling started
[WARN] <Qt> QMetaObject::connectSlotsByName: No matching signal for on_currentLayerChanged(Alg::LayerInfo)
[INFO] <Library> Library loaded
[INFO] <Qt> "[DBG INFO][SHELF AGENT]" Resources crawling duration: 1579 ms
[INFO] <Qt> "[DBG INFO][OpenGL Helpers]" Version 4.3.12618 Compatibility Profile Context 13.251.0.0
[INFO] <Qt> "[DBG INFO][OpenGL Helpers]" GLSL 4.30
[INFO] <Qt> "[DBG INFO][OpenGL Helpers]" Max texture units 8
[INFO] <RunTimeInfo> gl-renderer: AMD Radeon HD 7700 Series
[INFO] <RunTimeInfo> gl-vendor: ATI Technologies Inc.
[INFO] <RunTimeInfo> gl-version: 4.3.12618 Compatibility Profile Context 13.251.0.0
[INFO] <RunTimeInfo> glsl-version: 4.30
[INFO] <Application> Loading default mesh and mesh normal
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Results" 2414 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Sources" 256 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Stamps" 128 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "RAM Stamps" 64 MB
[ ERR] <Qt> "[DBG ERROR][MaterialPreview]" ..\..\..\src\painteditor\src\matpreview.cpp 352 Null object access
Hi, this issue is related to outdated (bugged) ATI drivers. Can you either post here your Substance painter log located in C:\Users\YourUser\AppData\local\Allegorithmic\Substance Painter\log.txt or Report it attached to a bug here: http://support.allegorithmic.com/
Thx :)
Here is my log file:
https://www.dropbox.com/s/yqn2mgaa1520zxr/log.txt
You said, this issue is related to outdated ATI Drivers. Would it solve the problem if I would update my Grapics Driver?
I tried to update my Graphics Driver and NOW IT'S WORKING!!! thank you for your help, now I can finally start painting my Models
PS: My Games are running smoother now, I did not update my Driver since 2009, :D