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Hello,
This will be addressed in an upcoming build.
Cheers,
Wes
Select around your UV shell, make a copied layer of the selected part of the Diffuse layer (CTRL+C, CTRL+Shift+V), and then CTRL+T (in PS) to transform the copied layer then scale it to 101-105% in both Width and Height.
Drag this copied layer below that orig layer, and you have your bleed. Just make sure you have a layer mask (or transparent) on for everything outside your UVs on that orig color layer so you can see the bleed. If you save your texture file as PNG it should already have that.
If you have Photoshop (and a few other programs) you can make an action for this so it's just a one click process.
But I agree it is more efficient to have a bleed option, but until it's added this is a quick workaround.
Sorry if this is something you already know, I've been working on tutorials for students today so my mind is stuck in that mode!
When painting with standard brushes, you should use Tangent mode indeed.
+1