Substance Painter 1.x

Substance Painter 1.x

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Floreum Mar 9, 2014 @ 12:20am
Texture bleed?
Hi, I was wondering if anyone knows if there's a way to increase the texture bleed when painting? I don't know what else to call this other than how Mudbox describes it. But when I pain on my model, it doesn't bleed enough over the UV borders so I end up with visible seams.
http://puu.sh/7oK6w.jpg
http://puu.sh/7oBHz.jpg Here's a link on what I mean by bleeding in case nobody knows what I mean.
Last edited by Floreum; Mar 9, 2014 @ 4:54am
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Showing 1-6 of 6 comments
wesm Mar 9, 2014 @ 12:18pm 
Originally posted by Skeletor:
Hi, I was wondering if anyone knows if there's a way to increase the texture bleed when painting? I don't know what else to call this other than how Mudbox describes it. But when I pain on my model, it doesn't bleed enough over the UV borders so I end up with visible seams.
http://puu.sh/7oK6w.jpg
http://puu.sh/7oBHz.jpg Here's a link on what I mean by bleeding in case nobody knows what I mean.

Hello,

This will be addressed in an upcoming build.

Cheers,

Wes
Hanging Bunny Mar 9, 2014 @ 1:57pm 
A good way to get around this for now is to take the texture into Photoshop (or GIMP, Corel Painter etc).

Select around your UV shell, make a copied layer of the selected part of the Diffuse layer (CTRL+C, CTRL+Shift+V), and then CTRL+T (in PS) to transform the copied layer then scale it to 101-105% in both Width and Height.

Drag this copied layer below that orig layer, and you have your bleed. Just make sure you have a layer mask (or transparent) on for everything outside your UVs on that orig color layer so you can see the bleed. If you save your texture file as PNG it should already have that.

If you have Photoshop (and a few other programs) you can make an action for this so it's just a one click process.

But I agree it is more efficient to have a bleed option, but until it's added this is a quick workaround.

Sorry if this is something you already know, I've been working on tutorials for students today so my mind is stuck in that mode! :D:
Last edited by Hanging Bunny; Mar 9, 2014 @ 2:20pm
Floreum Mar 10, 2014 @ 9:11am 
Thanks for the tip! I'll try that out the next time I come across it.
KRGraphics Mar 10, 2014 @ 9:49am 
This only happens if i set the alignment to UV... I was getting this issue all night, especially with painting dirt and blood patterns and the blood appears on the wrong side... using tangent allows you to paint over the seam cleanly atm
Jerc  [developer] Mar 10, 2014 @ 9:33pm 
UV painting is super fast but does not paint across seams. It is useful with particles when the amount and density of particles makes it irrelevant to paint properly across seams.
When painting with standard brushes, you should use Tangent mode indeed.
KRGraphics Mar 12, 2014 @ 8:12am 
Originally posted by Jerc:
UV painting is super fast but does not paint across seams. It is useful with particles when the amount and density of particles makes it irrelevant to paint properly across seams.
When painting with standard brushes, you should use Tangent mode indeed.

+1
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Date Posted: Mar 9, 2014 @ 12:20am
Posts: 6