Substance Painter 1.x

Substance Painter 1.x

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Dafini Mar 6, 2014 @ 2:51pm
Imported mesh, not paintable
Imported a mesh from Maya to test with, namely the Heavy Weapons Guy from tf2. Found I can't paint on him or other meshes from the get go.
I can however paint the default mesh.
The meshes I tested with were UV unwrapped, but use more than one material slot in Maya

If I can get this issue out of the way then I can help with some online video tutorials to get things moving. Love the software by the way, you guys did amazingly!
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Showing 1-4 of 4 comments
wesm Mar 6, 2014 @ 3:00pm 
Hi,

Multiple materials are not support yet. Can you try exporting the mesh from maya with a single material?

As a workaround, if each material is separated as single mesh, you can use the Fill object tool to target particular areas with color. For example, say you have the body and as shirt. You can use the fill object tool to fill the shirt mesh a different color.
Dafini Mar 6, 2014 @ 3:13pm 
Yep, that fixed it!
Turns out if you have multiple materials at all with the mesh then it will not be paintable. Tested on the side having multiple meshes but same result.

So, single meshes and single materials per painted mesh, thats the solution.
Not a problem really, you should really be using one material/uv map with a program like this if possible.

Either rate, thankyou, and will see to getting some videos up.
wesm Mar 6, 2014 @ 3:36pm 
Originally posted by FP Dafini:
Yep, that fixed it!
Turns out if you have multiple materials at all with the mesh then it will not be paintable. Tested on the side having multiple meshes but same result.

So, single meshes and single materials per painted mesh, thats the solution.
Not a problem really, you should really be using one material/uv map with a program like this if possible.

Either rate, thankyou, and will see to getting some videos up.

Great! Thanks much : )
Dafini Mar 6, 2014 @ 4:17pm 
Just found two things that could do the unpaintable issue.

One is having multiple materials exported from Maya's scene in general
Second is UV Space. Originally the UVs were outside the 0 to 1 UV Space. I moved them to that area and it began working!

I'd still suggest to users to use only one mesh at a time, at least for now.
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Date Posted: Mar 6, 2014 @ 2:51pm
Posts: 4