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I can follow most of what you're saying, although I'm not too sure how to make an opaque UV image from Blender. I've only recently got back to using SP and it's not something I've had to do yet.
HI,
What you are seeing is the diffusion (padding) post process on the export maps. This type of padding (diffusion) is used so that when the texture is mipped, you don't get seams.
You should have any issues with the texture bleed on other parts of your mesh. Its very specific to the UV layout. Could there have been a change in the UV layout?
Cheers,
Wes
Hmm, changing the texture size will not cause any issue. Can you send me the mesh and the base color map? I can take a look. You can send them to wes.mcdermott@allegorithmic.com.
Cheers,
Wes