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maybe you need to smooth edges before exporting from your modeling program.
Hi,
Can you please post a screen shot? This shouldn't be the case. A good workflow is to export the low mesh as FBX without tangent and binormals. Painter will bake using MikkT which is the same as UE4. In UE4, make sure that on import of the FBX, UE4 will compute tangents.
Cheers,
Wes