Substance Painter 1.x

Substance Painter 1.x

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Popeye9 Jul 17, 2014 @ 3:50pm
Color Id Working?
I was wondering if this feature is working? If it is could we get a short explanation of how to make it work.
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Showing 1-9 of 9 comments
whynot. Jul 17, 2014 @ 8:53pm 
I'm assuming this is coming out tomorrow with the new build. I don't think it's been completely integrated, but I could be wrong.
iBot Jul 18, 2014 @ 5:28am 
Tomorrow? the new build has been scheuld to 08/04/14 now
wesm Jul 18, 2014 @ 7:59am 
Originally posted by Popeye9:
I was wondering if this feature is working? If it is could we get a short explanation of how to make it work.

The Color ID provides a quick method for creating masks based on a color ID map such as the UV to SVG map you can bake from Substance Designer. In beta 9, the color ID map, if added to the project will be automatically selected.

Here is a workflow.
1. Using the beta mesh, add a layer with a black mask.
2. With the mask selected, add a Substance Effect.
3. Choose the Color ID Effect.

At this point, the mask will be created from material 1 as material_1 is enabled by default. It is set to a red color. If you look at the document settings, you see the ID map under additional maps. Everything Red is the map will be set to white in the mask which means not masked. This essentially allows you to only paint on that material_1

The issue is that you have to set the color manually at this time. In a future update, there will be a color picker that allows you to pick the color values indicating a material in the ID map. It will work like material ID selection in Substance Designer.

So, it is working, but you can't pick the colors. You have to manually set the color value. This will be improved though.

Cheers,

Wes
spookydoom Jul 18, 2014 @ 8:43am 
Stupid question: how do I add substance effects within painter?
(edit) found it - nevermind. I mistook the icon for particles rather than substance effects, somehow.
Last edited by spookydoom; Jul 18, 2014 @ 8:48am
Popeye9 Jul 18, 2014 @ 12:39pm 
Wesm thanks for the explanation! I was adding the effect to the material and not the mask once I switched it worked great
spookydoom Jul 21, 2014 @ 12:51am 
Yes - it took me a little to figure out that the Substances shipping with Painter right now are all supposed to be applied to a black base mask.

Am I understanding this correctly, that the olive-base substances are supposed to be put in a painting layer while the black and white substances are all just greyscale mask layers?

Regardless - the substance/layer creation style is so über awesome! Painter is already shaping up to be THE 3D painting application I was hoping for all the time. It's just so quick and flexible!
Last edited by spookydoom; Jul 21, 2014 @ 12:52am
CYKACHILL Jul 21, 2014 @ 1:55am 
check out my dumpster with graffiti
https://www.youtube.com/watch?v=ytHKvo8PYY4
wesm Jul 21, 2014 @ 8:27am 
Originally posted by spookydoom:
Yes - it took me a little to figure out that the Substances shipping with Painter right now are all supposed to be applied to a black base mask.

Am I understanding this correctly, that the olive-base substances are supposed to be put in a painting layer while the black and white substances are all just greyscale mask layers?

Regardless - the substance/layer creation style is so über awesome! Painter is already shaping up to be THE 3D painting application I was hoping for all the time. It's just so quick and flexible!

I'm sorry, I'm not sure what you mean by olive-base substances? Can you please explain.

Cheers,

Wes
spookydoom Jul 21, 2014 @ 8:47am 
why I was writing olive base - I don't know. I meant to say olive colored. I was probably thinking of olive base color...
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Date Posted: Jul 17, 2014 @ 3:50pm
Posts: 9