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The Color ID provides a quick method for creating masks based on a color ID map such as the UV to SVG map you can bake from Substance Designer. In beta 9, the color ID map, if added to the project will be automatically selected.
Here is a workflow.
1. Using the beta mesh, add a layer with a black mask.
2. With the mask selected, add a Substance Effect.
3. Choose the Color ID Effect.
At this point, the mask will be created from material 1 as material_1 is enabled by default. It is set to a red color. If you look at the document settings, you see the ID map under additional maps. Everything Red is the map will be set to white in the mask which means not masked. This essentially allows you to only paint on that material_1
The issue is that you have to set the color manually at this time. In a future update, there will be a color picker that allows you to pick the color values indicating a material in the ID map. It will work like material ID selection in Substance Designer.
So, it is working, but you can't pick the colors. You have to manually set the color value. This will be improved though.
Cheers,
Wes
(edit) found it - nevermind. I mistook the icon for particles rather than substance effects, somehow.
Am I understanding this correctly, that the olive-base substances are supposed to be put in a painting layer while the black and white substances are all just greyscale mask layers?
Regardless - the substance/layer creation style is so über awesome! Painter is already shaping up to be THE 3D painting application I was hoping for all the time. It's just so quick and flexible!
https://www.youtube.com/watch?v=ytHKvo8PYY4
I'm sorry, I'm not sure what you mean by olive-base substances? Can you please explain.
Cheers,
Wes