Substance Painter 1.x

Substance Painter 1.x

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Inverted normals baking on part of mesh
So I am trying to use substance painter to bake all of the maps for an M1 Garand I am building. One problem I have been running into is that the normals on the barrel are inconsistant with the rest of the mesh and almost seem inverted to me. I get two highlights (one on the main body and one on the barrel) and whenever I rotate the environment, they move in opposite directions. One thing that I think might be causing this is the fact that the barrel is hollow and the geo is very thin there. Here is a link to another forum with images

https://forum.allegorithmic.com/index.php?topic=9000.new#new

Is this a common issue and does anybody have a solution to offer?

I also know I have smaller baking errors in other parts of the model and any help with those would be appreciated as well. Thanks in advance for your help!
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Looks like smoothing groups problem.
Go back to your 3d editor and check the face normal rotation, if using Blender and the normals are facing inward, select the the mesh and use CTRL+N to recalculate the normals, if the remain pointed inward, reverse the normals and re-export the model. Also, if you use Blender, make sure Auto Smoothing is checked OFF (no check mark)
Последно редактиран от Pte Jack; 10 март 2016 в 11:43
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