Substance Painter 1.x

Substance Painter 1.x

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Exporting Material from Substance Painter
Alright so this is what im trying to do. The game im texturing for doesn't support most of the channels that make the mesh material really stand out "Only uses base, normal and spec". However, im trying to export exactly what I see from substance painter 2D to use as the base texture.

https://gyazo.com/bc028f99dd3c688189d6f75b254e88b7

Pretty much trying to export that directly instead of being seperated into different maps. "I hope I am making sense"
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Showing 1-9 of 9 comments
Do you mean bake sky reflection into texture? I don't think you can do that, but you can bake specular without sky reflection by using Baked Lighting material.

Or you can make screenshot of Painter and then put it into Photoshop and then crop. That's the only way I can think of.
Solaire of Astora Mar 9, 2016 @ 11:54pm 
Originally posted by SomeGuy:
Do you mean bake sky reflection into texture? I don't think you can do that, but you can bake specular without sky reflection by using Baked Lighting material.

Or you can make screenshot of Painter and then put it into Photoshop and then crop. That's the only way I can think of.

I tried that but since the size of the image isnt exactly the size of the UV map it makes it too difficult to achieve without hours of corrections. But that pic I linked is pretty much what im trying to do just simply take exactly what I see and use as base texture.
Then you would have to use 3d modelling soft and bake sky from here.
Solaire of Astora Mar 10, 2016 @ 12:52am 
Originally posted by SomeGuy:
Then you would have to use 3d modelling soft and bake sky from here.

3D modelling soft and bake? I'm not entirely sure how I would do that.
Solaire of Astora Mar 10, 2016 @ 5:34pm 
Originally posted by SomeGuy:
Then you would have to use 3d modelling soft and bake sky from here.

Are you referring to a 3rd party program i'm confused?
僕の名前 (仮) Mar 10, 2016 @ 11:19pm 
Blender, Max, Maya, MODO, etc.
Vinnysud  [developer] Apr 5, 2016 @ 12:17am 
Hey you should try the baked lighting filter: add a new layer in passthrough mode and add the filter.
It will fake lighting and reflection information into the diffuse map.
press C until you vizualize just the base color ;)
Originally posted by Vinnysud:
Hey you should try the baked lighting filter: add a new layer in passthrough mode and add the filter.
It will fake lighting and reflection information into the diffuse map.
press C until you vizualize just the base color ;)

Thanks lol, I actually asked about this in the substance 2 thread and got the same reply with a video from another dev I believe. Sadly im still waiting on my moodpack voucher for painter 2 :(.
Allegorithmic Apr 8, 2016 @ 1:53am 
the coupon should come within a week: if it's not the case, send us an email: contact at allegorithmic.com
Last edited by Allegorithmic; Apr 8, 2016 @ 1:53am
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