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Or you can make screenshot of Painter and then put it into Photoshop and then crop. That's the only way I can think of.
I tried that but since the size of the image isnt exactly the size of the UV map it makes it too difficult to achieve without hours of corrections. But that pic I linked is pretty much what im trying to do just simply take exactly what I see and use as base texture.
3D modelling soft and bake? I'm not entirely sure how I would do that.
Are you referring to a 3rd party program i'm confused?
It will fake lighting and reflection information into the diffuse map.
press C until you vizualize just the base color ;)
Thanks lol, I actually asked about this in the substance 2 thread and got the same reply with a video from another dev I believe. Sadly im still waiting on my moodpack voucher for painter 2 :(.