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You don't need to paint in spec and gloss channels, you need only to add them. Metal/rougness will automatically convert on export.
Colored specular is better for metal, and greyscale spec is for non-metal (though I dont know if Fallout 4 supports colored spec)
How do you add that in? I can place the old spec map in the channel but do I have to do that for every single layer? Thanks again -Tomak