Substance Painter 1.x

Substance Painter 1.x

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shawnblais Sep 17, 2020 @ 6:42am
Pixel Art support? (Nearest Neighbor / Point Filter)
We're authoring 3d art, using a pixel style, like this: http://screens.gskinner.com/shawn/Discord_2020-09-17_07-41-11.png

In order for this art style to look correct, we want to use Point Filtering in the viewport, and when painting, paint just raw color.

Is this possible?
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Elyziuz Oct 10, 2020 @ 9:07pm 
You can limit your painting channel to just color by disabling the other channels -- height, rough, and metal, which are available by default.

As for point filtering, that's something that your graphic engine would have to handle, but for texturing, you may want to split up your UV areas by color to keep your painting from blending together. You can mask off contiguous UV areas to keep materials from spilling over from where you're painting.

If you want to make a single UV area look like a mix of pixelated colors, you could paint the texture in some other app that can handle pixel art and import it to Substance Painter if you like, but...

Substance Painter is great for painting realistic-looking textures, but if all you want is pixel-style textures, you may want to look for a much cheaper app.
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