Substance Painter 1.x

Substance Painter 1.x

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Editing an imported normal map
Hi, I'm trying to clean up some of the ugly spots on the baked normal map that I imported from blender within Substance Painter. Unfortunately, I can't seem to edit the imported map at all. I've tried painting the height on a new layer, but it just adds detail over top of the existing normal map. I can't actually change the detail of the imported map at all. Anyone know whats wrong here?
Τελευταία επεξεργασία από JigglyRitz; 21 Ιαν 2017, 17:08
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What I usually do is bake a normal map and have it add it'self to the texture stack, I then swap out that baked map with the imported normal. This give me a normal channel that I can paint on, adding to it or remove from it. Also, if you have baked the normal, I believe you can change the channel from combine to replace giving to the ability to paint your own normal map.

Don't quote me on this, I'm still learning myself...
Τελευταία επεξεργασία από Pte Jack; 21 Ιαν 2017, 18:45
Αναρτήθηκε αρχικά από Pte Jack:
What I usually do is bake a normal map and have it add it'self to the texture stack, I then swap out that baked map with the imported normal. This give me a normal channel that I can paint on, adding to it or remove from it. Also, if you have baked the normal, I believe you can change the channel from combine to replace giving to the ability to paint your own normal map.
I've done pretty much this, and it does allow me to paint on it, the problem is that i can't remove normal detail that is included in the imported normal map. It's like its considered a separete layer or something. Also, I tried changing from "combine" to "replace", but then it just removes my imported normal map from the view entirely.
And your changing your layer reference (top of the layer stack) from Base Color to Normal and the normal channel is turned on? (active for painting)
Τελευταία επεξεργασία από Pte Jack; 21 Ιαν 2017, 18:59
Αναρτήθηκε αρχικά από Pte Jack:
And your changing your layer reference (top of the layer stack) from Base Color to Normal and the normal channel is turned on? (active for painting)
I changed the layer reference, but I'm not sure what you mean by the second bit?
These three things...

http://i.imgur.com/RGJtns0.png

They have to be truned on, on your paint or fill layer... (I think)
Τελευταία επεξεργασία από Pte Jack; 21 Ιαν 2017, 20:01
Αναρτήθηκε αρχικά από Pte Jack:
These three things...

http://i.imgur.com/RGJtns0.png

They have to be truned on, on your paint or fill layer... (I think)
Oh, ok yeah they are turned on.
Sorry for the tardy reply, but I was trying some things out.

There is a way to paint normal, I've seen tutorials on it, but everything I'm getting right now is adding to or subtracting from the existing normal and not filtering or smoothing out stuff i don't want from the original.

I've even tried to bring the original normal in as a fill and tried to paint over it. But without luck.

Running through the material lists using C to bring up the normal, I see the map, but no detail so I don't know if I'm affecting it when I paint on it or not. If I try to access it by selectiong it from the additional maps, I get a You can't paint additional maps error.

Sorry Jiggly, I thought I was giving you good info but it's the process for adding additional/subtracting additional detail to the existing map. My bad!
That is exactly what I was doing, but it was not having any effect on the baked normal...
Okay, I finally got it to work. Here's an image of what I did: http://imgur.com/7CFkpFe

Also remember to set the normal mixing to Replace.
Τελευταία επεξεργασία από JigglyRitz; 22 Ιαν 2017, 10:54
Thanks for your help guys
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