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Don't quote me on this, I'm still learning myself...
http://i.imgur.com/RGJtns0.png
They have to be truned on, on your paint or fill layer... (I think)
There is a way to paint normal, I've seen tutorials on it, but everything I'm getting right now is adding to or subtracting from the existing normal and not filtering or smoothing out stuff i don't want from the original.
I've even tried to bring the original normal in as a fill and tried to paint over it. But without luck.
Running through the material lists using C to bring up the normal, I see the map, but no detail so I don't know if I'm affecting it when I paint on it or not. If I try to access it by selectiong it from the additional maps, I get a You can't paint additional maps error.
Sorry Jiggly, I thought I was giving you good info but it's the process for adding additional/subtracting additional detail to the existing map. My bad!
https://support.allegorithmic.com/documentation/display/SPDOC/Normal+Map+Painting
Also remember to set the normal mixing to Replace.