Command & Conquer™ Generals Zero Hour

Command & Conquer™ Generals Zero Hour

Brian Mar 7, 2024 @ 2:36pm
Capped at 30 fps?
Is this capped for a dumb reason or because the speed of the game is tied to the frame rate?
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Showing 1-10 of 10 comments
R4DFIELD Mar 7, 2024 @ 2:49pm 
you must be new
Brian Mar 7, 2024 @ 3:10pm 
Helpful, thanks. No, I played this a ton back in the day. I thought EA would remaster this a bit before releasing it on Steam.
WhitePhantom Mar 7, 2024 @ 3:12pm 
It hasn't been updated, so it's the same as what was previously available on the EA store. 30FPS gameplay, that seems to drop to 20 for in engine cutscenes, at least for me. As far as I'm aware if you make it go any faster it would all be fast motion.
James Mar 7, 2024 @ 3:13pm 
The game was built on 30fps, when it was standard at the time. If you were to force it to run at 60, all it would do is make the game at 2x the speed. See also - RE4 from 2005.
Brian Mar 7, 2024 @ 3:21pm 
Right, that's what I suspected. Thanks.
White Adjacent Mar 7, 2024 @ 3:23pm 
GenTool used to fix that, seems to keep black screening me on the steam installation though.
Bloons_Dooms Mar 7, 2024 @ 6:57pm 
wait for gentool to update, then uncapped fps and higher resolutions
Brian Mar 8, 2024 @ 12:33pm 
And hopefully higher zoom levels too. It feels awful using 3440x1440 and feeling like my face is smashed into the ground.
Erik Mar 8, 2024 @ 5:55pm 
There is something called SageMetaTool which is behind a Patreon wall. It's supposed to offer 60 fps with proper gamespeed and fixed animations, unlimited camera zoom, and a host of other options (for all Sage engine games). It gets updated once in awhile and the creator's statement is that it will be released publicly and free once it hits 1.0. However, it is worth noting that it's been in development for many years, so whether or not it ever hits 1.0 is questionable. AFAIK though from the videos I've seen is appears to work solidly. I'm tempted myself to try it out, but perhaps it's better to wait awhile and see if there's any news or potential issues it may or may not have with these new Steam releases.
Doko Mar 8, 2024 @ 6:29pm 
Originally posted by Erik:
There is something called SageMetaTool which is behind a Patreon wall. It's supposed to offer 60 fps with proper gamespeed and fixed animations, unlimited camera zoom, and a host of other options (for all Sage engine games). It gets updated once in awhile and the creator's statement is that it will be released publicly and free once it hits 1.0. However, it is worth noting that it's been in development for many years, so whether or not it ever hits 1.0 is questionable. AFAIK though from the videos I've seen is appears to work solidly. I'm tempted myself to try it out, but perhaps it's better to wait awhile and see if there's any news or potential issues it may or may not have with these new Steam releases.

I miss the days when people used tip jars instead of garden walls with a gate and just sit inside said garden while saying "yeah I'll have it done someday". There's very little incentive for a modder on patreon to finish their mod within a given amount of time, when they could just spend years milking it and adding more and more to the plate to excuse for keeping it locked behind said wall.

Modding used to be done in one's spare time and as a fun little hobby, not a job/career worth paying for. Tipping is fine, totally all for that, just not patreon walling, because I've seen the history, there's zero incentive to reach 1.0 for anything, even for a comic to ever finish, when the money keeps pouring in.
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Date Posted: Mar 7, 2024 @ 2:36pm
Posts: 10