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As for making money, there's also the worker system or the Arena, both of which can give you lots of money without having to stand at the forge yourself.
You can create a multitude of weapons, sure, but it unfortunately truly doesn't matter much whether you spend 30 minutes making one extremely long weapon or 3 minutes at a time making 10 tiny ones. What unfortunately matters too much is the material and length of the blade. The game rewards you very linearly regardless, which is super counter to sandbox experiences.
Also: Why does the worker system matter if time doesn't matter? Doesn't it detract from your agency as a player if what matters is your intrinsic grind reward? It shouldn't, as this system is one designed to reward a gameplay loop, which it barely has one. It is just a plain old mismatch of design ideas, a lack of thought and research. (and a large lack of depth in that department overall regardless of playstyle)