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the problem for me was I'm useing slaves and tryd to use the longest handle I could as the slave uses the hole 196cm even to it maby just need 16cm.
so when the slaves cut's it's not that precise so I hade to remove 1 part from the handle just to ensure the slave can make error's and that stopped it from makeing toothpicks even tho the blue print says twohanded swords. even to it's 100% in everything blade.
I had done everything specific to a One-Handed Sword and so did the slave yet it kept saying horsecopper. like the handle was 36cm exactly and the Blade i want to say was around 80 cm but if i cut 36cm exactly it would cut to 35.91 which was .07 of the cut requirement that i needed but if i cut 36.33cm it would stay as such but the sword would then be classed a horse chopper.
Hello,
Thank you for reporting this issue.
When I investigated the problem you mentioned, I found some incorrect definitions in both the weapon design desk and the book, as you pointed out. We will release a fix for this in the next update. In the meantime, shortening the hilt of the weapon a little when crafting a one-handed sword should serve as a temporary solution, but we will address the issue in the upcoming update.
Thank you!
I have no idea how I'm supposed to make this sword now. If I shorten the hilt, it seems I'll never end up with enough weight at the back to get a 100 cut / 50 pierce ratio.
ive had this issue many times, not just with this npc mentioned above. i usually keep the handle 1 piece shorter before adding the hilt and it doesn't affect the stats too much. you can also try cutting the wood slightly shorter than the bp says which will keep the handle short enough to be in spec for the type of weapon you want. hope this helps
Ideally you just need to keep the handle length slightly under the max length of 36cm. For instance I just tried to cut one at 36.1cm and the cut length ended up being 35.91cm. That will still result in a proper hilt length for a short-sword. The game seems to auto adjust the length to slightly under the whole number. Whereas if I cut it at 36.3cm it will result as 36.3cm, which would be slightly too long to be a Short-sword.
Another idea. If your design is so close that even trimming that little off of the handle will shift the Point of Balance too far forward and change the stats too much. You could cast the Pommel out of a different material then the rest of the weapon and choose a heavier ore. We can't currently do that on the Design Table, but you can manually do it during assembly. You won't know what the stats will be though until it is assembled. But that could be something to try if you're up for experimenting with variations on your design.
Another thing to note, and I didn't realise this until many hours into the game, but the Design Table doesn't take into account the weight reduction on the handle IF you use the Lathe. Even if you are selecting the shaped pieces for the handle. That is another important thing to consider that might be messing up the stats on the assembled weapon. If you are using the Lathe on that design, that might be the thing that is effecting the stats the most as using the lathe can reduce the weight of the handle by a fair bit.
Some visuals to show what I mean:
Here is a random sword with a handle length of 32cm.
https://steamcommunity.com/sharedfiles/filedetails/?id=3419460422
If I remove all the metal from the design and just leave the handle it shows me that 32cm of Sarmiosa Tree equals 0.44KG.
https://steamcommunity.com/sharedfiles/filedetails/?id=3419461701
Here is that handle in the lathe before I lathed it. It confirms that the weight of that piece of wood is 0.44KG and matches the weight shown in the Design Table.
https://steamcommunity.com/sharedfiles/filedetails/?id=3419462062
After I lathe it, the weight shown is now 0.2KG which is less than 50% the weight shown in the Design Table.
https://steamcommunity.com/sharedfiles/filedetails/?id=3419462353
That will effect the POB on the assembled weapon. I sometimes work around this by using a heavier wood(if I can) than I put into the Design Table such that after the Lathing, the weight of the Heavier Lathed wood is equal to the weight of the Un-lathed wood I used in the Design table. I just remove enough material with the lathe until the weight matches. This is just for my own satisfaction, as I prefer the look of the Lathed Handles over the Non-Lathe Handles.
So, even though the Lathing part of the game at this point is mostly cosmetic, it is not entirely so. By that I mean it doesn't effect the sale price or customer satisfaction directly but it does alter the weight and thus will effect the Point of Balance and thus change the stats to be different than what we see on the Design Table. So use the lathe cautiously! :)
Excellent! Good to hear :)