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Hello,
Thank you so much for your valuable feedback!
As you mentioned, all of your positive and negative opinions are very important to us and help us improve the game and make it more enjoyable. We really appreciate all the players who share their thoughts with us.
Based on the feedback we’ve received, we’re continuing to work on the game. Among the changes, we plan to add new thick and thin blade parts and make adjustments to the halberds. We’re also planning to add a bucket to make transporting parts easier.
We’ve set up the foundation to allow up to three smelting buckets in the game. We’re still working on a few design elements to add the new "weapon" molds, but like ores, we plan to add "ingots" that we can create using four ore-volume molds in the next update.
We’ve also completed the work needed to add a vise, which will let us dismentle weapons. We’ll also be able to melt weapon parts like pommels, guards, and blade bars again using the smelting bucket.
Without spoiling too much, in the second chapter, there will be "helpers" who will work for you willingly. You can hire them using "reputation" at your shop.
Overall, we’re still working on improving the customer system. Once that’s done, we’ll add a sandbox mode, allowing players to skip the main story.
Thanks again for your valuable feedback!
Hello,
We’ve accumulated quite a bit of feedback, and we’ve addressed nearly half of it so far. However, the release date of the next update may vary depending on the progress of the game’s quality testing. While we can’t give a precise date, we’re aiming to release an update by the end of January.
Thanks!
And if something is way too much work, I would not expect it to be done. Like if I said "We need to fight Dragons" I don't think we'll be seeing them anytime soon. That would be a bit insane. The Molds might be hard, for example. Me and alot of other people also suggested Sandbox Mode and letting the Player fight in the Arena. Those might not be easy to do either.
Really love the game, thanks for all your hard work!