Medieval Blacksmith

Medieval Blacksmith

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Hi Game Devs
Hi there,
I’ve played your game for 38 hours and I want to leave some critique.

I’ve played a lot of black smithing games in the last couple years and they are all quite grindy. I’m not sure if I have “black smithing game fatigue” since I want to play more of those games. However, Medieval Blacksmith feels extremely grindy.

When I saw the achievement “Famous” was reached by only 2.3% of the players, I felt my opinion was confirmed, since basically only 2 out of 100 players reach that point, which is basically nothing in terms of XP I need to max out every skill.

Making weapons gets extremely repetitive, especially when you’ve found out how to make the most money. I’m making the same Loha Two-Hander over and over again. Why? It’s the fastest weapon to make and the one with the most profit.

Here a few things you should think about:

It takes too much time to mine ore.

Making weapons takes too much time, if the material isn’t “Loha” it takes forever.

“Workers” are too slow. I have one with a skill over 60 and she makes 3 swords in the same time while I make 12 and I go out to mine ore.

Maybe I’m playing the game wrong, but I also finished all quests up to “For Whom the Bell Tolls?” Those quests are fine, but I don’t know what to expect after that and if I get a ton of money to get more “workers.”

Anyway, I hope you find a way to make the game less grindy and less repetitive. Maybe...

Double the reputation and payment for quests from customers and add more quests.

Double the pickaxe damage to rocks.

Double work speed of the “workers”.

Maybe 25% more effect with the hammer when smithing, or adjust the materials.

I would love to continue your game one day, but currently I’m so burned out on it.
Last edited by ^0Daddy ^1de ^3Chef; Dec 24, 2024 @ 1:27am
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Showing 1-5 of 5 comments
OGO Play  [developer] Dec 24, 2024 @ 5:31am 
Originally posted by ^0Daddy ^1de ^3Chef:
Hi there,
I’ve played your game for 38 hours and I want to leave some critique.

I’ve played a lot of black smithing games in the last couple years and they are all quite grindy. I’m not sure if I have “black smithing game fatigue” since I want to play more of those games. However, Medieval Blacksmith feels extremely grindy.

When I saw the achievement “Famous” was reached by only 2.3% of the players, I felt my opinion was confirmed, since basically only 2 out of 100 players reach that point, which is basically nothing in terms of XP I need to max out every skill.

Making weapons gets extremely repetitive, especially when you’ve found out how to make the most money. I’m making the same Loha Two-Hander over and over again. Why? It’s the fastest weapon to make and the one with the most profit.

Here a few things you should think about:

It takes too much time to mine ore.

Making weapons takes too much time, if the material isn’t “Loha” it takes forever.

“Workers” are too slow. I have one with a skill over 60 and she makes 3 swords in the same time while I make 12 and I go out to mine ore.

Maybe I’m playing the game wrong, but I also finished all quests up to “For Whom the Bell Tolls?” Those quests are fine, but I don’t know what to expect after that and if I get a ton of money to get more “workers.”

Anyway, I hope you find a way to make the game less grindy and less repetitive. Maybe...

Double the reputation and payment for quests from customers and add more quests.

Double the pickaxe damage to rocks.

Double work speed of the “workers”.

Maybe 25% more effect with the hammer when smithing, or adjust the materials.

I would love to continue your game one day, but currently I’m so burned out on it.

Hello,

Thank you so much for your valuable feedback!

We’ve been getting a lot of comments about the game’s difficulty, and we’re really grateful to all our players for helping us spot these issues.

Our plan is to improve the difficulty settings by making them more detailed and flexible, so they can fit different playstyles. I totally agree with your points—right now, the settings don’t cover things like mining speed or worker efficiency. Thanks to feedback like yours, we’ve noticed that players who prefer a faster-paced style are running into some challenges. We’re planning to fix this by adding more customizable options, so you’ll be able to tweak settings like mining speed and worker productivity to match your preferences.

For the issue of earning money too quickly or only crafting the same types of weapons, we’re working on improving the customer system. In the new system, different customer types—like mages, knights, barbarians, and peasants—will only need specific weapon types. This way, we hope to encourage players to craft a wider variety of weapons.

These changes are based on the awesome feedback we’ve gotten from players like you. If you have more thoughts about these ideas—whether positive or critical—or other features you’d like to see in the game, we’d love to hear them!

Once again, thank you for your valuable feedback! We’re committed to creating a more enjoyable experience for you!
Jaborza Dec 24, 2024 @ 1:53pm 
Originally posted by OGO Play:
Originally posted by ^0Daddy ^1de ^3Chef:
Hi there,
I’ve played your game for 38 hours and I want to leave some critique.

I’ve played a lot of black smithing games in the last couple years and they are all quite grindy. I’m not sure if I have “black smithing game fatigue” since I want to play more of those games. However, Medieval Blacksmith feels extremely grindy.

When I saw the achievement “Famous” was reached by only 2.3% of the players, I felt my opinion was confirmed, since basically only 2 out of 100 players reach that point, which is basically nothing in terms of XP I need to max out every skill.

Making weapons gets extremely repetitive, especially when you’ve found out how to make the most money. I’m making the same Loha Two-Hander over and over again. Why? It’s the fastest weapon to make and the one with the most profit.

Here a few things you should think about:

It takes too much time to mine ore.

Making weapons takes too much time, if the material isn’t “Loha” it takes forever.

“Workers” are too slow. I have one with a skill over 60 and she makes 3 swords in the same time while I make 12 and I go out to mine ore.

Maybe I’m playing the game wrong, but I also finished all quests up to “For Whom the Bell Tolls?” Those quests are fine, but I don’t know what to expect after that and if I get a ton of money to get more “workers.”

Anyway, I hope you find a way to make the game less grindy and less repetitive. Maybe...

Double the reputation and payment for quests from customers and add more quests.

Double the pickaxe damage to rocks.

Double work speed of the “workers”.

Maybe 25% more effect with the hammer when smithing, or adjust the materials.

I would love to continue your game one day, but currently I’m so burned out on it.

Hello,

Thank you so much for your valuable feedback!

We’ve been getting a lot of comments about the game’s difficulty, and we’re really grateful to all our players for helping us spot these issues.

Our plan is to improve the difficulty settings by making them more detailed and flexible, so they can fit different playstyles. I totally agree with your points—right now, the settings don’t cover things like mining speed or worker efficiency. Thanks to feedback like yours, we’ve noticed that players who prefer a faster-paced style are running into some challenges. We’re planning to fix this by adding more customizable options, so you’ll be able to tweak settings like mining speed and worker productivity to match your preferences.

For the issue of earning money too quickly or only crafting the same types of weapons, we’re working on improving the customer system. In the new system, different customer types—like mages, knights, barbarians, and peasants—will only need specific weapon types. This way, we hope to encourage players to craft a wider variety of weapons.

These changes are based on the awesome feedback we’ve gotten from players like you. If you have more thoughts about these ideas—whether positive or critical—or other features you’d like to see in the game, we’d love to hear them!

Once again, thank you for your valuable feedback! We’re committed to creating a more enjoyable experience for you!
I'm glad you addressed this! I'm currently end game, and found pacing to be rather pleasant. I have used this game as an ADHD outlet. What some found monotonous, I find pleasant. Repetition has kept me engaged. I'm glad you've chosen to not have a "one size fits all" mentality. After getting a few slaves, I almost treated this game as a shop management sim, which allowed me to go deeper into the arena side. There's many ways to play and I appreciate the different systems that all click together!
Engimage Dec 24, 2024 @ 2:48pm 
Originally posted by OGO Play:

Hello,

Thank you so much for your valuable feedback!

We’ve been getting a lot of comments about the game’s difficulty, and we’re really grateful to all our players for helping us spot these issues.

Our plan is to improve the difficulty settings by making them more detailed and flexible, so they can fit different playstyles. I totally agree with your points—right now, the settings don’t cover things like mining speed or worker efficiency. Thanks to feedback like yours, we’ve noticed that players who prefer a faster-paced style are running into some challenges. We’re planning to fix this by adding more customizable options, so you’ll be able to tweak settings like mining speed and worker productivity to match your preferences.

For the issue of earning money too quickly or only crafting the same types of weapons, we’re working on improving the customer system. In the new system, different customer types—like mages, knights, barbarians, and peasants—will only need specific weapon types. This way, we hope to encourage players to craft a wider variety of weapons.

These changes are based on the awesome feedback we’ve gotten from players like you. If you have more thoughts about these ideas—whether positive or critical—or other features you’d like to see in the game, we’d love to hear them!

Once again, thank you for your valuable feedback! We’re committed to creating a more enjoyable experience for you!
I do like your new customer variety idea. However please consider weapon pricing here as well.

Currently I can only keep up because I basically abuse golden/moraka weapons which are really expensive and due to Halberd head abuse - also very fast to produce. It was stated that the game is very grindy. I do appreciate the slow pace but it seems some things are just out of balance in terms of time investment vs reward. I am pretty sure you can find a way to balance weapon prices at some point. Please consider some ideas from my thread.
^0Daddy ^1de ^3Chef Dec 24, 2024 @ 11:34pm 
Originally posted by Engimage:
I do like your new customer variety idea. However please consider weapon pricing here as well.

Currently I can only keep up because I basically abuse golden/moraka weapons which are really expensive and due to Halberd head abuse - also very fast to produce. It was stated that the game is very grindy. I do appreciate the slow pace but it seems some things are just out of balance in terms of time investment vs reward. I am pretty sure you can find a way to balance weapon prices at some point. Please consider some ideas from my thread.

Item pricing is also a valid point.

The cost for everything could be just half! I have close to 40 hours on the clock and I’m far from owning every addition to my shop. I might need 500k more to reach that point where I have everything I need/want.

The same for skill points. I haven’t done the math, but 1000 skill points may cover only 1/4 to get all skills. EIther doubling skill points or slashing them in half would speed up the game progress drastically.

I want to add, needing a lot of time to finish a game isn’t something that makes a game good. What makes a good game is the player wanting to play it again after they finished it. If the game is a slogfest of a grind and needs 100 hours to finish it, it’s very unlikely someone finishes the game in the first place and even more unlikely they want to play it again.

I told a friend who wants to make a game the same. He mentioned where he draws inspiration from and yeah, that game gets very grindy at some point and it wasn’t fun anymore. I like to prove my points with Steam achievements, in my example 57% reached point A in the game where the grind starts, only 38% of players reached the next area. When you suddenly lose 20% of your players you did something wrong.
OGO Play  [developer] Dec 25, 2024 @ 3:23am 
Originally posted by Engimage:
Originally posted by OGO Play:

Hello,

Thank you so much for your valuable feedback!

We’ve been getting a lot of comments about the game’s difficulty, and we’re really grateful to all our players for helping us spot these issues.

Our plan is to improve the difficulty settings by making them more detailed and flexible, so they can fit different playstyles. I totally agree with your points—right now, the settings don’t cover things like mining speed or worker efficiency. Thanks to feedback like yours, we’ve noticed that players who prefer a faster-paced style are running into some challenges. We’re planning to fix this by adding more customizable options, so you’ll be able to tweak settings like mining speed and worker productivity to match your preferences.

For the issue of earning money too quickly or only crafting the same types of weapons, we’re working on improving the customer system. In the new system, different customer types—like mages, knights, barbarians, and peasants—will only need specific weapon types. This way, we hope to encourage players to craft a wider variety of weapons.

These changes are based on the awesome feedback we’ve gotten from players like you. If you have more thoughts about these ideas—whether positive or critical—or other features you’d like to see in the game, we’d love to hear them!

Once again, thank you for your valuable feedback! We’re committed to creating a more enjoyable experience for you!
I do like your new customer variety idea. However please consider weapon pricing here as well.

Currently I can only keep up because I basically abuse golden/moraka weapons which are really expensive and due to Halberd head abuse - also very fast to produce. It was stated that the game is very grindy. I do appreciate the slow pace but it seems some things are just out of balance in terms of time investment vs reward. I am pretty sure you can find a way to balance weapon prices at some point. Please consider some ideas from my thread.

Of course, we will continue to adjust the game's economy in future updates. Thank you!
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Date Posted: Dec 24, 2024 @ 1:24am
Posts: 5