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Hello,
Thank you so much for taking the time to share your thoughts with us. We truly appreciate all the feedback we receive, both positive and critical. It means a lot to know you care enough to help us improve.
I completely agree with the points you’ve mentioned. Many of these issues came to our attention thanks to feedback from players like you. In the next update, we’re planning to address most of the features and adjustments you’ve highlighted. For the rest, we’ll work on including them in future updates as development allows.
Once again, thank you for sharing your feedback! It’s incredibly helpful and will guide us as we continue improving the game.
Played some more, here is some stuff I have forgotten to add in the main post:
- When you finish assembly of the weapon I think it would be best to place the weapon into player's hands instead of on the table. This is for consistency as after using any other tool the item results being in your hands (lathe, grinding wheel, quenching barrel, wood saw)
- When assembling the weapon it would make sense for the right click to accept reached percentage. It is confusing that you have always to overshoot the assembly especially on high percentages like 99. This should also be more consistent with all other processes like hammering, quenching. Currently you can only right click to cancel current swing and not finish the assembly step. Mayme other button but just to accept current percentage.
- When sharpening the weapon it would make sense IMO to revert current indication. Sharpening should result in the edge to glow and not to dim out. More shiny = more better :) But it is just a personal preference, not something really meaningful
- It would be nice to be able to set default profitability level. I prefer sale probability as 30% for all weapont so I am forced to alter it for every single weapon I produce...
- There is a weird behavior with handles. If you saw a size of 16 cm it makes a cracking sound and the length becomes 15,96. Some kind of a curse around this number...
First i would like to tell you how much i enjoy this little gem of a game. Already having fun a lot, cant wait to see what else is coming down the line. Congrats devs! Seriously nice job!
I have more than 40 hours in the game, between chapter 1 and 2. By this point i learned enough to add a few things to this well written list.
Mostly i agree everything mentioned above, few of my observations:
- In fights there should be some way to flank or something along the idea. As it is now sometimes same side fighters get stacked behind each other, rendering a 4v1 fight multiple rounds of 1v1 then an other 1v1. It could be demoralizing to lose my highest skilled warrior, because his friends just chilling behind him. It doesn't happen all the time, but happens lot more that it should. It could be even tied to a "flanking skill", or having some kind of "unit formation" mechanics. Otherwise the fighting system not bad at all.
- in the future some tutorial for fighting would be appreciated. By now i understand a lot more than when i had my very first fight. But it gets confusing when with some actions the "action timer gauge" gets zeroed down after a parry, sometimes it continues from the last position. Same goes for kills and hits. Also i can tell (I think) "taunt" works like some kind off buff, but i really don't know what it does exactly, so i just have my warriors attack all the time.
- Also fighting needs a more balanced approach. I can tell the main idea of the system was some kind of rock - paper - scissor like system, where "High damage-slow attack" - "quick evasive- fast attack" - "high smash parry-weapon breaker" was the idea, but at is right now its heavily tilted towards damage dealt. I just equip my warriors with a sword over 350 cutting damage and i one shot every single human shaped enemy regardless of their armor or weapon.
- Also i would highly appreciate some kind of "transmog mechanic". You know when a weapon has some kind of stats, but looks like a different weapon, while keeping the original stats. Even if its tied to a high level skill on the skill tree or needs to be bought from witches as a book for a big pile of money.
I love that fact that my design has effect on the statistics of the weapon, but i would like to design my weapons based on looks without losing the effects what can be only achieved by some very min-maxed shape. (right now nothing beats a maximum curved blade, made out of only spiky parts, flaming, looking like a "Saw of Doom". I like having be able to tell my enemy "fighting style" by the weapon they wield, but on the player side changing the looks of weapons would not make any negative difference.
Just one more thing to the end. A good example of how powerful is this game is was the special order, when i had to make a copy of a broken family sword of the young noble guy, who broke it. It was a really WTF moment. I love this game allows this kind of level of freedom to forge stuff.
Thanks!
I can see a missing major feature to disassemble the weapon to parts, where you could replace a part with something another. Sometimes you make mistakes, and it would be cool to see quests (orders) to replace or repair something...
Hi there,
Thank you again so much! We’ll be adding fixes for the handle issue and the default profitability settings in the next update. I’ve also taken note of your other suggestions, and we’ll be working on those as well.
Thanks again!
Hello,
Thank you so much for sharing this valuable feedback with us. I’ve carefully read your message and taken away some important lessons. Your thoughts will be a big help as we continue to improve the fighting system.
At the moment, we’ve only been able to share details about the fighting system through a guide, but we’re planning to integrate these into the game itself very soon. We’re also revisiting armor and weapon stats to make sure everything feels clear and balanced. With these changes, we hope the fighting mechanics will become much more intuitive and enjoyable.
Thank you once again for your thoughtful comments!
Can we have more melting buckets available for purchase please? And ingot molds?